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winamp/Src/Plugins/Input/in_wmvdrm/BufferLayer.cpp

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2024-09-24 12:54:57 +00:00
#include "BufferLayer.h"
#include "Main.h"
#include "resource.h"
#define killEvent events[0]
#define startEvent events[1]
enum
{
KILL_EVENT = 0,
START_EVENT = 1,
};
DWORD WINAPI BufferLayer::BufThread_stub(void *ptr)
{
((BufferLayer *)ptr)->BufThread();
return 0;
}
BufferLayer::BufferLayer(IWMReader *reader) : reader2(0), buffering(false)
{
if (FAILED(reader->QueryInterface(&reader2)))
reader2 = 0;
startEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
killEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
DWORD id;
thread = CreateThread(NULL, 128*1024, BufThread_stub, (void *)this, NULL, &id);
}
BufferLayer::~BufferLayer()
{
SetEvent(killEvent);
ResetEvent(startEvent);
WaitForSingleObject(thread, INFINITE);
if (reader2) reader2->Release(); reader2 = 0;
}
void BufferLayer::BufferingStarted()
{
winamp.SetStatus(WASABI_API_LNGSTRINGW(IDS_BUFFERING));
buffering=true;
SetEvent(startEvent);
WMHandler::BufferingStarted();
}
void BufferLayer::BufferingStopped()
{
winamp.SetStatus(L"");
buffering=false;
ResetEvent(startEvent);
WMHandler::BufferingStopped();
}
int BufferLayer::Wait()
{
if (WaitForSingleObject(killEvent, 0) == WAIT_OBJECT_0)
return KILL_EVENT;
return WaitForMultipleObjects(2, events, FALSE, INFINITE) - WAIT_OBJECT_0;
}
void BufferLayer::BufThread()
{
do
{
switch (Wait())
{
case KILL_EVENT:
return ;
case START_EVENT:
{
if (reader2)
{
DWORD percent;
QWORD throwAway;
if (SUCCEEDED(reader2->GetBufferProgress(&percent, &throwAway)))
winamp.Buffering(percent, WASABI_API_LNGSTRINGW(IDS_BUFFERING));
}
Sleep(10);
}
continue;
}
}
while (true);
}
void BufferLayer::OpenFailed()
{
ResetEvent(startEvent);
WMHandler::OpenFailed();
}