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winamp/Src/Plugins/General/gen_ff/AlbumArt.cpp

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2024-09-24 12:54:57 +00:00
#include "precomp__gen_ff.h"
#include <api/core/api_core.h>
#include "main.h"
#include "AlbumArt.h"
#include "wa2frontend.h"
#include <api.h>
#include <tataki/bitmap/bitmap.h>
#include <api\wnd\notifmsg.h>
#include <api/script/scriptmgr.h>
#include <api/script/script.h>
#define ALBUMART_MAX_THREADS 4
const wchar_t albumArtXuiObjectStr[] = L"AlbumArt"; // This is the xml tag
char albumArtXuiSvcName[] = "Album Art XUI object"; // this is the name of the xuiservice
AlbumArtScriptController _albumartController;
AlbumArtScriptController *albumartController = &_albumartController;
BEGIN_SERVICES( wa2AlbumArt_Svcs );
DECLARE_SERVICE( XuiObjectCreator<AlbumArtXuiSvc> );
END_SERVICES( wa2AlbumArt_Svcs, _wa2AlbumArt_Svcs );
// --------------------------------------------------------
// Maki Script Object
// --------------------------------------------------------
// -- Functions table -------------------------------------
function_descriptor_struct AlbumArtScriptController::exportedFunction[] = {
{L"refresh", 0, (void *)AlbumArt::script_vcpu_refresh },
{L"onAlbumArtLoaded", 1, (void *)AlbumArt::script_vcpu_onAlbumArtLoaded },
{L"isLoading", 0, (void *)AlbumArt::script_vcpu_isLoading },
};
const wchar_t *AlbumArtScriptController::getClassName()
{
return L"AlbumArtLayer";
}
const wchar_t *AlbumArtScriptController::getAncestorClassName()
{
return L"Layer";
}
ScriptObject *AlbumArtScriptController::instantiate()
{
AlbumArt *a = new AlbumArt;
ASSERT( a != NULL );
return a->getScriptObject();
}
void AlbumArtScriptController::destroy( ScriptObject *o )
{
AlbumArt *a = static_cast<AlbumArt *>( o->vcpu_getInterface( albumArtGuid ) );
ASSERT( a != NULL );
delete a;
}
void *AlbumArtScriptController::encapsulate( ScriptObject *o )
{
return NULL; // no encapsulation yet
}
void AlbumArtScriptController::deencapsulate( void *o )
{}
int AlbumArtScriptController::getNumFunctions()
{
return sizeof( exportedFunction ) / sizeof( function_descriptor_struct );
}
const function_descriptor_struct *AlbumArtScriptController::getExportedFunctions()
{
return exportedFunction;
}
GUID AlbumArtScriptController::getClassGuid()
{
return albumArtGuid;
}
XMLParamPair AlbumArt::params[] =
{
{ALBUMART_NOTFOUNDIMAGE, L"NOTFOUNDIMAGE"},
{ALBUMART_SOURCE, L"SOURCE"},
{ALBUMART_VALIGN, L"VALIGN"},
{ALBUMART_ALIGN, L"ALIGN"},
{ALBUMART_STRETCHED, L"STRETCHED"},
{ALBUMART_NOREFRESH, L"NOAUTOREFRESH"},
};
class AlbumArtThreadContext
{
public:
AlbumArtThreadContext( const wchar_t *_filename, AlbumArt *_wnd )
{
/* lazy load these two handles */
if ( !_wnd->hMainThread )
_wnd->hMainThread = WASABI_API_APP->main_getMainThreadHandle();
if ( !_wnd->thread_semaphore )
_wnd->thread_semaphore = CreateSemaphore( 0, ALBUMART_MAX_THREADS, ALBUMART_MAX_THREADS, 0 );
wnd = _wnd;
iterator = wnd->iterator;
h = w = 0;
bits = 0;
filename = _wcsdup( _filename );
}
void FreeBits()
{
if ( bits )
WASABI_API_MEMMGR->sysFree( bits );
bits = 0;
}
~AlbumArtThreadContext()
{
if ( wnd )
{
if ( wnd->thread_semaphore )
ReleaseSemaphore( wnd->thread_semaphore, 1, 0 );
wnd->isLoading--;
}
free( filename );
}
static void CALLBACK AlbumArtNotifyAPC( ULONG_PTR p );
bool LoadArt();
int h;
int w;
ARGB32 *bits;
LONG iterator;
wchar_t *filename;
AlbumArt *wnd;
};
AlbumArt::AlbumArt()
{
getScriptObject()->vcpu_setInterface( albumArtGuid, ( void * )static_cast<AlbumArt *>( this ) );
getScriptObject()->vcpu_setClassName( L"AlbumArtLayer" );
getScriptObject()->vcpu_setController( albumartController );
WASABI_API_MEDIACORE->core_addCallback( 0, this );
w = 0;
h = 0;
iterator = 0;
bits = 0;
hMainThread = 0;
thread_semaphore = 0;
artBitmap = 0;
valign = 0;
align = 0;
stretched = false;
missing_art_image = L"winamp.cover.notfound"; // default to this.
src_file = L"";
forceRefresh = false;
noAutoRefresh = false;
noMakiCallback = false;
isLoading = 0;
/* register XML parameters */
xuihandle = newXuiHandle();
CreateXMLParameters( xuihandle );
}
void AlbumArt::CreateXMLParameters( int master_handle )
{
//ALBUMART_PARENT::CreateXMLParameters(master_handle);
int numParams = sizeof( params ) / sizeof( params[ 0 ] );
hintNumberOfParams( xuihandle, numParams );
for ( int i = 0; i < numParams; i++ )
addParam( xuihandle, params[ i ], XUI_ATTRIBUTE_IMPLIED );
}
AlbumArt::~AlbumArt()
{
WASABI_API_SYSCB->syscb_deregisterCallback( static_cast<MetadataCallbackI *>( this ) );
WASABI_API_MEDIACORE->core_delCallback( 0, this );
// wait for all of our threads to finish
InterlockedIncrement( &iterator ); // our kill switch (will invalidate iterator on all outstanding threads)
if ( thread_semaphore )
{
for ( int i = 0; i < ALBUMART_MAX_THREADS; i++ )
{
if ( WaitForMultipleObjectsEx( 1, &thread_semaphore, FALSE, INFINITE, TRUE ) != WAIT_OBJECT_0 )
i--;
}
}
delete artBitmap;
if ( bits )
WASABI_API_MEMMGR->sysFree( bits );
if ( thread_semaphore )
CloseHandle( thread_semaphore );
if ( hMainThread )
CloseHandle( hMainThread );
}
bool AlbumArt::layer_isInvalid()
{
return !bits;
}
void CALLBACK AlbumArtThreadContext::AlbumArtNotifyAPC( ULONG_PTR p )
{
AlbumArtThreadContext *context = (AlbumArtThreadContext *)p;
if ( context->wnd->iterator == context->iterator )
context->wnd->ArtLoaded( context->w, context->h, context->bits );
else
context->FreeBits();
delete context;
}
bool AlbumArtThreadContext::LoadArt()
{
if ( wnd->iterator != iterator )
return false;
if ( AGAVE_API_ALBUMART->GetAlbumArt( filename, L"cover", &w, &h, &bits ) != ALBUMART_SUCCESS )
{
bits = 0;
w = 0;
h = 0;
}
if ( wnd->iterator == iterator ) // make sure we're still valid
{
QueueUserAPC( AlbumArtNotifyAPC, wnd->hMainThread, (ULONG_PTR)this );
return true;
}
else
{
FreeBits();
return false;
}
}
static int AlbumArtThreadPoolFunc( HANDLE handle, void *user_data, intptr_t id )
{
AlbumArtThreadContext *context = (AlbumArtThreadContext *)user_data;
if ( context->LoadArt() == false )
{
delete context;
}
return 0;
}
void AlbumArt::ArtLoaded( int _w, int _h, ARGB32 *_bits )
{
if ( bits )
WASABI_API_MEMMGR->sysFree( bits );
if ( artBitmap )
{
delete artBitmap;
artBitmap = 0;
}
bits = _bits;
w = _w;
h = _h;
if ( !bits )
{
SkinBitmap *albumart = missing_art_image.getBitmap();
if ( albumart )
{
w = albumart->getWidth();
h = albumart->getHeight();
}
}
deleteRegion();
makeRegion();
notifyParent( ChildNotify::AUTOWHCHANGED );
invalidate();
// notify maki scripts that albumart has been found or not
if ( !noMakiCallback && _bits )
{
AlbumArt::script_vcpu_onAlbumArtLoaded( SCRIPT_CALL, this->getScriptObject(), MAKE_SCRIPT_BOOLEAN( (int)bits ) );
}
}
void AlbumArt::onSetVisible( int show )
{
if ( show )
{
corecb_onUrlChange( wa2.GetCurrentFile() );
}
else
{
if ( bits )
{
WASABI_API_MEMMGR->sysFree( bits );
delete artBitmap;
artBitmap = 0;
}
bits = 0;
}
}
int AlbumArt::corecb_onUrlChange( const wchar_t *filename )
{
// Martin> if we call this from maki we want to do a refresh regardless of the albumartlayer being visible or not
if ( forceRefresh || ( !noAutoRefresh && isVisible() ) )
{
isLoading++;
// Martin > do a check for a specific file, defined via source param
if ( WCSICMP( src_file, L"" ) )
filename = src_file;
InterlockedIncrement( &iterator );
AlbumArtThreadContext *context = new AlbumArtThreadContext( filename, this );
// make sure we have an available thread free (wait for one if we don't)
while ( WaitForMultipleObjectsEx( 1, &thread_semaphore, FALSE, INFINITE, TRUE ) != WAIT_OBJECT_0 )
{}
// int vis__ = isVisible();
WASABI_API_THREADPOOL->RunFunction( 0, AlbumArtThreadPoolFunc, context, 0, api_threadpool::FLAG_LONG_EXECUTION );
}
return 1;
}
int AlbumArt::onInit()
{
int r = ALBUMART_PARENT::onInit();
WASABI_API_SYSCB->syscb_registerCallback( static_cast<MetadataCallbackI *>( this ) );
AlbumArt::corecb_onUrlChange( wa2.GetCurrentFile() );
return r;
}
int AlbumArt::skincb_onColorThemeChanged( const wchar_t *newcolortheme )
{
ALBUMART_PARENT::skincb_onColorThemeChanged( newcolortheme );
invalidate();
return 0;
}
SkinBitmap *AlbumArt::getBitmap()
{
if ( artBitmap )
return artBitmap;
if ( bits )
{
artBitmap = new HQSkinBitmap( bits, w, h ); //TH WDP2-212
return artBitmap;
}
return missing_art_image.getBitmap();
}
void AlbumArt::layer_adjustDest( RECT *r )
{
if ( !w || !h )
return;
if ( stretched )
return;
//getClientRect(r);
// maintain 'square' stretching
int dstW = r->right - r->left;
int dstH = r->bottom - r->top;
double aspX = (double)( dstW ) / (double)w;
double aspY = (double)( dstH ) / (double)h;
double asp = min( aspX, aspY );
int newW = (int)( w * asp );
int newH = (int)( h * asp );
// Align
int offsetX = ( dstW - newW ) / 2;
if ( align == 1 )
offsetX *= 2;
else if ( align == -1 )
offsetX = 0;
// Valign
int offsetY = ( dstH - newH ) / 2;
if ( valign == 1 )
offsetY *= 2;
else if ( valign == -1 )
offsetY = 0;
r->left += offsetX;
r->right = r->left + newW;
r->top += offsetY;
r->bottom = r->top + newH;
// This prevents parts of the image being cut off (if the img has the same dimensions as the rect) on moving/clicking winamp
// (they will just flicker, but at least they won't stay now)
// benski> CUT!!! no no no no no this is very bad because this gets called inside layer::onPaint
//invalidate();
}
/*
int AlbumArt::getWidth()
{
RECT r;
getClientRect(&r);
getDest(&r);
return r.right-r.left;
}
int AlbumArt::getHeight()
{
RECT r;
getClientRect(&r);
getDest(&r);
return r.bottom-r.top;
}
*/
/*
int AlbumArt::onPaint(Canvas *canvas)
{
ALBUMART_PARENT::onPaint(canvas);
if (bits)
{
SkinBitmap albumart(bits, w, h);
RECT dst;
getBufferPaintDest(&dst);
albumart.stretchToRectAlpha(canvas, &dst, getPaintingAlpha());
}
return 1;
}
*/
int AlbumArt::setXuiParam( int _xuihandle, int attrid, const wchar_t *name, const wchar_t *strval )
{
if ( xuihandle != _xuihandle )
return ALBUMART_PARENT::setXuiParam( _xuihandle, attrid, name, strval );
switch ( attrid )
{
case ALBUMART_NOTFOUNDIMAGE:
missing_art_image = strval;
if ( !bits )
{
noMakiCallback = true;
ArtLoaded( 0, 0, 0 );
noMakiCallback = false;
}
break;
case ALBUMART_SOURCE:
src_file = strval;
AlbumArt::corecb_onUrlChange( wa2.GetCurrentFile() ); // This Param should _always_ hold our current file
break;
case ALBUMART_VALIGN:
if ( !WCSICMP( strval, L"top" ) )
valign = -1;
else if ( !WCSICMP( strval, L"bottom" ) )
valign = 1;
else
valign = 0;
deferedInvalidate();
break;
case ALBUMART_ALIGN:
if ( !WCSICMP( strval, L"left" ) )
align = -1;
else if ( !WCSICMP( strval, L"right" ) )
align = 1;
else
align = 0;
deferedInvalidate();
break;
case ALBUMART_STRETCHED:
if ( !WCSICMP( strval, L"0" ) || !WCSICMP( strval, L"" ) )
stretched = false;
else
stretched = true;
deferedInvalidate();
break;
case ALBUMART_NOREFRESH:
if ( !WCSICMP( strval, L"0" ) || !WCSICMP( strval, L"" ) )
noAutoRefresh = false;
else
noAutoRefresh = true;
break;
default:
return 0;
}
return 1;
}
void AlbumArt::metacb_ArtUpdated( const wchar_t *filename )
{
// it'd be nice to do this, but we can't guarantee that our file didn't get updated in the process
//const wchar_t *curFn = wa2.GetCurrentFile();
// if (curFn && filename && *filename && *curFn && !_wcsicmp(filename, curFn))
AlbumArt::corecb_onUrlChange( wa2.GetCurrentFile() );
}
scriptVar AlbumArt::script_vcpu_refresh( SCRIPT_FUNCTION_PARAMS, ScriptObject *o )
{
SCRIPT_FUNCTION_INIT;
AlbumArt *a = static_cast<AlbumArt *>( o->vcpu_getInterface( albumArtGuid ) );
if ( a )
{
a->forceRefresh = true;
a->corecb_onUrlChange( wa2.GetCurrentFile() );
a->forceRefresh = false;
}
RETURN_SCRIPT_VOID;
}
scriptVar AlbumArt::script_vcpu_isLoading( SCRIPT_FUNCTION_PARAMS, ScriptObject *o )
{
SCRIPT_FUNCTION_INIT;
AlbumArt *a = static_cast<AlbumArt *>( o->vcpu_getInterface( albumArtGuid ) );
if ( a )
{
return MAKE_SCRIPT_BOOLEAN( !!a->isLoading );
}
return MAKE_SCRIPT_BOOLEAN( false );
}
scriptVar AlbumArt::script_vcpu_onAlbumArtLoaded( SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar success )
{
SCRIPT_FUNCTION_INIT
PROCESS_HOOKS1( o, albumartController, success );
SCRIPT_FUNCTION_CHECKABORTEVENT;
SCRIPT_EXEC_EVENT1( o, success );
}