ryujinx/Ryujinx.Graphics.Gpu/Image
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs
Pool.cs Remove unused texture and sampler pool invalidation code (#1648) 2020-11-01 15:17:29 -03:00
ReductionFilter.cs
Sampler.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Texture.cs Size hints for copy regions and viewport dimensions to avoid data loss (#1686) 2020-11-09 21:41:13 -03:00
TextureBindingInfo.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
TextureCompatibility.cs Do not align sizes for buffer texture targets. (#1671) 2020-11-06 18:45:30 +01:00
TextureComponent.cs
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptorType.cs
TextureInfo.cs
TextureManager.cs Size hints for copy regions and viewport dimensions to avoid data loss (#1686) 2020-11-09 21:41:13 -03:00
TextureMsaaMode.cs
TexturePool.cs Size hints for copy regions and viewport dimensions to avoid data loss (#1686) 2020-11-09 21:41:13 -03:00
TexturePoolCache.cs Remove unused texture and sampler pool invalidation code (#1648) 2020-11-01 15:17:29 -03:00
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs
TextureViewCompatibility.cs