ryujinx/Ryujinx.Graphics.Gpu
gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
Engine Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Image Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
Memory Avoid potential race 2021-10-07 01:13:51 +01:00
Shader Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Synchronization
ClassId.cs
Constants.cs
GpuChannel.cs
GpuContext.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Ryujinx.Graphics.Gpu.csproj
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00