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https://github.com/ryujinx-mirror/ryujinx.git
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f16d7f91f1
* Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard
78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// A structure with appearance configurations for the software keyboard when running in inline mode.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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struct SoftwareKeyboardAppear
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{
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private const int OkTextLength = 8;
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/// <summary>
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/// Some games send a Calc without intention of showing the keyboard, a
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/// common trend observed is that this field will be != 0 in such cases.
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/// </summary>
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public uint ShouldBeHidden;
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/// <summary>
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/// The string displayed in the Submit button.
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/// </summary>
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
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public string OkText;
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/// <summary>
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/// The character displayed in the left button of the numeric keyboard.
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/// </summary>
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public char LeftOptionalSymbolKey;
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/// <summary>
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/// The character displayed in the right button of the numeric keyboard.
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/// </summary>
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public char RightOptionalSymbolKey;
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/// <summary>
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/// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool PredictionEnabled;
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public byte Empty;
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/// <summary>
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/// Specifies prohibited characters that cannot be input into the text entry area.
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/// </summary>
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public InvalidCharFlags InvalidCharFlag;
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public int Padding1;
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public int Padding2;
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/// <summary>
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/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool UseNewLine;
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/// <summary>
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/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
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/// </summary>
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public byte Unknown1;
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public byte Padding4;
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public byte Padding5;
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/// <summary>
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/// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
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/// </summary>
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public uint CalcFlags;
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public uint Padding6;
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public uint Padding7;
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public uint Padding8;
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public uint Padding9;
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public uint Padding10;
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public uint Padding11;
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}
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}
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