mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 06:42:44 +00:00
acb1647c86
This fix an issue when after a relaunch of a game containing other games (embedded games), the renderer window size would be 1x1. This bug was introduced by #2260.
592 lines
18 KiB
C#
592 lines
18 KiB
C#
using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using Gdk;
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using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Ui
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{
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using Key = Input.Key;
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using Switch = HLE.Switch;
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public abstract class RendererWidgetBase : DrawingArea
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{
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private const int SwitchPanelWidth = 1280;
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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public NpadManager NpadManager { get; }
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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private bool _isActive;
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private bool _isStopped;
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private bool _isFocused;
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private double _mouseX;
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private double _mouseY;
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private bool _mousePressed;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private readonly Stopwatch _chrono;
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private KeyboardHotkeyState _prevHotkeyState;
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private readonly ManualResetEvent _exitEvent;
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// Hide Cursor
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const int CursorHideIdleTime = 8; // seconds
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private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
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private long _lastCursorMoveTime;
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private bool _hideCursorOnIdle;
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private InputManager _inputManager;
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private IKeyboard _keyboardInterface;
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private GraphicsDebugLevel _glLogLevel;
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private string _gpuVendorName;
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private int _windowHeight;
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private int _windowWidth;
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public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
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{
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_inputManager = inputManager;
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NpadManager = _inputManager.CreateNpadManager();
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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NpadManager.ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value.ToList());
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WaitEvent = new ManualResetEvent(false);
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_glLogLevel = glLogLevel;
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Destroyed += Renderer_Destroyed;
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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AddEvents((int)(EventMask.ButtonPressMask
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| EventMask.ButtonReleaseMask
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| EventMask.PointerMotionMask
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| EventMask.KeyPressMask
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| EventMask.KeyReleaseMask));
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Shown += Renderer_Shown;
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_exitEvent = new ManualResetEvent(false);
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
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}
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public abstract void InitializeRenderer();
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public abstract void SwapBuffers();
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public abstract string GetGpuVendorName();
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private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
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{
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Gtk.Application.Invoke(delegate
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{
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_hideCursorOnIdle = state.NewValue;
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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else
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{
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Window.Cursor = null;
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}
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});
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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{
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_isFocused = false;
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}
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private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
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{
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_isFocused = true;
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}
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private void Renderer_Destroyed(object sender, EventArgs e)
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{
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ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
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NpadManager.Dispose();
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Dispose();
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}
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private void Renderer_Shown(object sender, EventArgs e)
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{
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_isFocused = ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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protected override bool OnButtonPressEvent(EventButton evnt)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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if (evnt.Button == 1)
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{
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_mousePressed = true;
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}
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return false;
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}
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protected override bool OnButtonReleaseEvent(EventButton evnt)
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{
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if (evnt.Button == 1)
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{
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_mousePressed = false;
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}
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return false;
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (evnt.Device.InputSource == InputSource.Mouse)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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}
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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return false;
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumHeight = SwitchPanelHeight;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumHeight = 480;
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}
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naturalHeight = minimumHeight;
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}
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protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumWidth = SwitchPanelWidth;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumWidth = 854;
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}
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naturalWidth = minimumWidth;
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}
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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bool result = base.OnConfigureEvent(evnt);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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_windowWidth = evnt.Width * monitor.ScaleFactor;
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_windowHeight = evnt.Height * monitor.ScaleFactor;
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Renderer?.Window.SetSize(_windowWidth, _windowHeight);
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return result;
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}
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private void HandleScreenState(KeyboardStateSnapshot keyboard)
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{
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bool toggleFullscreen = keyboard.IsPressed(Key.F11)
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|| ((keyboard.IsPressed(Key.AltLeft)
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|| keyboard.IsPressed(Key.AltRight))
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&& keyboard.IsPressed(Key.Enter))
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|| keyboard.IsPressed(Key.Escape);
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bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
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if (toggleFullscreen != _toggleFullscreen)
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{
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if (toggleFullscreen)
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{
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if (fullScreenToggled)
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{
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ParentWindow.Unfullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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else
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{
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if (keyboard.IsPressed(Key.Escape))
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{
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if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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Exit();
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}
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}
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else
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{
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ParentWindow.Fullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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}
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_toggleFullscreen = toggleFullscreen;
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bool toggleDockedMode = keyboard.IsPressed(Key.F9);
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if (toggleDockedMode != _toggleDockedMode)
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{
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if (toggleDockedMode)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value =
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!ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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}
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_toggleDockedMode = toggleDockedMode;
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if (_hideCursorOnIdle)
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{
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long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
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Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
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}
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}
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public void Initialize(Switch device)
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{
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Device = device;
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Renderer = Device.Gpu.Renderer;
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Renderer?.Window.SetSize(_windowWidth, _windowHeight);
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}
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public void Render()
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{
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Gtk.Window parent = Toplevel as Gtk.Window;
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parent.Present();
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InitializeRenderer();
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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_gpuVendorName = GetGpuVendorName();
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Device.Gpu.InitializeShaderCache();
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Translator.IsReadyForTranslation.Set();
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while (_isActive)
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{
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if (_isStopped)
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{
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return;
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}
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_ticks += _chrono.ElapsedTicks;
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_chrono.Restart();
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if (Device.WaitFifo())
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{
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Device.Statistics.RecordFifoStart();
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Device.ProcessFrame();
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Device.Statistics.RecordFifoEnd();
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}
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while (Device.ConsumeFrameAvailable())
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{
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Device.PresentFrame(SwapBuffers);
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}
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if (_ticks >= _ticksPerFrame)
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{
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string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
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float scale = Graphics.Gpu.GraphicsConfig.ResScale;
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if (scale != 1)
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{
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dockedMode += $" ({scale}x)";
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}
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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Device.EnableDeviceVsync,
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dockedMode,
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_gpuVendorName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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}
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}
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public void Start()
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{
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_chrono.Restart();
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_isActive = true;
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Gtk.Window parent = this.Toplevel as Gtk.Window;
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parent.FocusInEvent += Parent_FocusInEvent;
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parent.FocusOutEvent += Parent_FocusOutEvent;
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Application.Invoke(delegate
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName) ? string.Empty
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: $" - {Device.Application.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion) ? string.Empty
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: $" v{Device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText) ? string.Empty
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: $" ({Device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = Device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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});
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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};
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renderLoopThread.Start();
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Thread nvStutterWorkaround = new Thread(NVStutterWorkaround)
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{
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Name = "GUI.NVStutterWorkaround"
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};
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nvStutterWorkaround.Start();
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MainLoop();
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renderLoopThread.Join();
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nvStutterWorkaround.Join();
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Exit();
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}
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public void Exit()
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{
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NpadManager?.Dispose();
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if (_isStopped)
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{
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return;
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}
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_isStopped = true;
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_isActive = false;
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_exitEvent.WaitOne();
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_exitEvent.Dispose();
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}
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private void NVStutterWorkaround()
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{
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while (_isActive)
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{
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// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
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// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
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// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
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// This creates a new thread every second or so.
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// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
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// This is a little over budget on a frame time of 16ms, so creates a large stutter.
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// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
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// TODO: This should be removed when the issue with the GateThread is resolved.
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ThreadPool.QueueUserWorkItem((state) => { });
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Thread.Sleep(300);
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}
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}
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public void MainLoop()
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{
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while (_isActive)
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{
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UpdateFrame();
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// Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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_exitEvent.Set();
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}
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private bool UpdateFrame()
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{
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if (!_isActive)
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{
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return true;
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}
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if (_isStopped)
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{
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return false;
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}
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if (_isFocused)
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{
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Gtk.Application.Invoke(delegate
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{
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KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
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HandleScreenState(keyboard);
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if (keyboard.IsPressed(Key.Delete))
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{
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if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
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{
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Ptc.Continue();
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}
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}
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});
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}
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NpadManager.Update(Device.Hid, Device.TamperMachine);
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if (_isFocused)
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{
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KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
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if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
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!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
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{
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Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
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}
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_prevHotkeyState = currentHotkeyState;
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}
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// Touchscreen
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bool hasTouch = false;
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// Get screen touch position from left mouse click
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// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (_isFocused && _mousePressed)
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{
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float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
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int screenWidth = AllocatedWidth;
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int screenHeight = AllocatedHeight;
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if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
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{
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screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
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}
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else
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{
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screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
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}
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int startX = (AllocatedWidth - screenWidth) >> 1;
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int startY = (AllocatedHeight - screenHeight) >> 1;
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int endX = startX + screenWidth;
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int endY = startY + screenHeight;
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if (_mouseX >= startX &&
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_mouseY >= startY &&
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_mouseX < endX &&
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_mouseY < endY)
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{
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int screenMouseX = (int)_mouseX - startX;
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int screenMouseY = (int)_mouseY - startY;
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int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
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int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
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TouchPoint currentPoint = new TouchPoint
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{
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X = (uint)mX,
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Y = (uint)mY,
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// Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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};
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hasTouch = true;
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Device.Hid.Touchscreen.Update(currentPoint);
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}
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}
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if (!hasTouch)
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{
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Device.Hid.Touchscreen.Update();
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}
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Device.Hid.DebugPad.Update();
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return true;
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}
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[Flags]
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private enum KeyboardHotkeyState
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{
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None,
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ToggleVSync
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}
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private KeyboardHotkeyState GetHotkeyState()
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{
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KeyboardHotkeyState state = KeyboardHotkeyState.None;
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if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
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{
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state |= KeyboardHotkeyState.ToggleVSync;
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}
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return state;
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}
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}
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}
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