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4770cfa920
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class StructuredProgramInfo
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{
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public List<StructuredFunction> Functions { get; }
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public HashSet<int> CBuffers { get; }
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public HashSet<int> SBuffers { get; }
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public HashSet<int> IAttributes { get; }
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public HashSet<int> OAttributes { get; }
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public bool UsesCbIndexing { get; set; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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public HashSet<AstTextureOperation> Samplers { get; }
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public HashSet<AstTextureOperation> Images { get; }
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public StructuredProgramInfo()
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{
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Functions = new List<StructuredFunction>();
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CBuffers = new HashSet<int>();
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SBuffers = new HashSet<int>();
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IAttributes = new HashSet<int>();
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OAttributes = new HashSet<int>();
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Samplers = new HashSet<AstTextureOperation>();
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Images = new HashSet<AstTextureOperation>();
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}
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}
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} |