ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 88a0e720cb
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
2022-08-20 16:20:27 -03:00
..
Optimizations Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 2022-07-23 11:15:58 -03:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeInfo.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Fix geometry shader passthrough fallback being used when feature is supported (#3525) 2022-08-02 08:44:30 +02:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 2022-07-23 11:53:14 -03:00
ShaderConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Translator.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
TranslatorContext.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
UInt128.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00