mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 14:54:00 +00:00
fd7567a6b5
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public class ShaderProgramInfo
|
|
{
|
|
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
|
|
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Images { get; }
|
|
|
|
public bool UsesInstanceId { get; }
|
|
public bool UsesRtLayer { get; }
|
|
public byte ClipDistancesWritten { get; }
|
|
|
|
public ShaderProgramInfo(
|
|
BufferDescriptor[] cBuffers,
|
|
BufferDescriptor[] sBuffers,
|
|
TextureDescriptor[] textures,
|
|
TextureDescriptor[] images,
|
|
bool usesInstanceId,
|
|
bool usesRtLayer,
|
|
byte clipDistancesWritten)
|
|
{
|
|
CBuffers = Array.AsReadOnly(cBuffers);
|
|
SBuffers = Array.AsReadOnly(sBuffers);
|
|
Textures = Array.AsReadOnly(textures);
|
|
Images = Array.AsReadOnly(images);
|
|
|
|
UsesInstanceId = usesInstanceId;
|
|
UsesRtLayer = usesRtLayer;
|
|
ClipDistancesWritten = clipDistancesWritten;
|
|
}
|
|
}
|
|
} |