mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using System.Collections.Generic;
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namespace Ryujinx.HLE.Loaders.Npdm
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{
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struct KernelAccessControlItem
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{
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public bool HasKernelFlags { get; set; }
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public uint LowestThreadPriority { get; set; }
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public uint HighestThreadPriority { get; set; }
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public uint LowestCpuId { get; set; }
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public uint HighestCpuId { get; set; }
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public bool HasSvcFlags { get; set; }
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public bool[] AllowedSvcs { get; set; }
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public List<KernelAccessControlMmio> NormalMmio { get; set; }
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public List<KernelAccessControlMmio> PageMmio { get; set; }
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public List<KernelAccessControlIrq> Irq { get; set; }
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public bool HasApplicationType { get; set; }
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public int ApplicationType { get; set; }
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public bool HasKernelVersion { get; set; }
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public int KernelVersionRelease { get; set; }
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public bool HasHandleTableSize { get; set; }
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public int HandleTableSize { get; set; }
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public bool HasDebugFlags { get; set; }
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public bool AllowDebug { get; set; }
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public bool ForceDebug { get; set; }
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}
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} |