ryujinx/Ryujinx.Graphics.OpenGL
2022-03-15 03:42:08 +01:00
..
Helper
Image Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
Queries
BackgroundContextWorker.cs
Buffer.cs
Constants.cs
Debugger.cs
DrawTextureEmulation.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
Framebuffer.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
Handle.cs
HwCapabilities.cs
IOpenGLContext.cs
PersistentBuffers.cs
Pipeline.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Program.cs Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) 2022-02-22 10:32:10 -03:00
Renderer.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj
Shader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Sync.cs
VertexArray.cs
VertexBuffer.cs
Window.cs