ryujinx/Ryujinx.Graphics.Gpu
riperiperi 97aedc030d
Fix GetHandleInformation for mipmapped 3d textures (#2569)
Got this the wrong way round - was causing games to try synchronize mipmap levels of like 52 on a 3d texture with 6 levels. Also, corrected the variable name in the method that _was_ working.
2021-08-20 14:59:39 -03:00
..
Engine
Image Fix GetHandleInformation for mipmapped 3d textures (#2569) 2021-08-20 14:59:39 -03:00
Memory Enable transform feedback buffer flush (#2552) 2021-08-17 14:09:27 -03:00
Shader Fix size of cached compute shaders (#2548) 2021-08-12 15:59:24 -03:00
Synchronization
ClassId.cs
Constants.cs
GpuChannel.cs
GpuContext.cs
GraphicsConfig.cs
Ryujinx.Graphics.Gpu.csproj
Window.cs