ryujinx/Ryujinx.Graphics.Gpu/Image
2021-06-20 20:48:12 +02:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs Add another Depth32F texture format (#2304) 2021-05-22 01:15:08 +02:00
ITextureDescriptor.cs
Pool.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
Texture.cs Compare aligned size for largest mip level when considering sampler resize (#2306) 2021-05-24 17:35:26 +10:00
TextureBindingInfo.cs
TextureBindingsManager.cs Fix separate bindless sampler at offset 0 (#2360) 2021-06-20 20:48:12 +02:00
TextureCompatibility.cs Compare aligned size for largest mip level when considering sampler resize (#2306) 2021-05-24 17:35:26 +10:00
TextureComponent.cs
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
TextureGroup.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
TextureGroupHandle.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureInfo.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureManager.cs GAL: Fix sampler leaks on exit (#2353) 2021-06-09 01:00:28 +02:00
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs
TextureViewCompatibility.cs