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deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using LibHac.Common;
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using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Ui.App.Common;
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using System;
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namespace Ryujinx.Ava.Ui.Controls
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{
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public partial class GameListView : UserControl
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{
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private ApplicationData _selectedApplication;
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public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
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RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
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public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
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{
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add { AddHandler(ApplicationOpenedEvent, value); }
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remove { RemoveHandler(ApplicationOpenedEvent, value); }
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}
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public void GameList_DoubleTapped(object sender, RoutedEventArgs args)
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{
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if (sender is ListBox listBox)
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{
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if (listBox.SelectedItem is ApplicationData selected)
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{
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RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
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}
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}
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}
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public void GameList_SelectionChanged(object sender, SelectionChangedEventArgs args)
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{
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if (sender is ListBox listBox)
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{
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var selected = listBox.SelectedItem as ApplicationData;
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_selectedApplication = selected;
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}
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}
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public ApplicationData SelectedApplication => _selectedApplication;
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public GameListView()
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{
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InitializeComponent();
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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}
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private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
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{
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(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
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}
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private void MenuBase_OnMenuOpened(object sender, EventArgs e)
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{
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var selection = SelectedApplication;
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if (selection != null)
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{
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if (sender is ContextMenu menu)
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{
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bool canHaveUserSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.UserAccountSaveDataSize > 0;
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bool canHaveDeviceSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.DeviceSaveDataSize > 0;
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bool canHaveBcatSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
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((menu.Items as AvaloniaList<object>)[2] as MenuItem).IsEnabled = canHaveUserSave;
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((menu.Items as AvaloniaList<object>)[3] as MenuItem).IsEnabled = canHaveDeviceSave;
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((menu.Items as AvaloniaList<object>)[4] as MenuItem).IsEnabled = canHaveBcatSave;
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}
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}
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}
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}
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}
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