mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 23:05:48 +00:00
cf6cd71488
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
|
|
using System.Collections.Concurrent;
|
|
|
|
namespace Ryujinx.HLE.HOS.SystemState
|
|
{
|
|
class AppletStateMgr
|
|
{
|
|
private ConcurrentQueue<MessageInfo> _messages;
|
|
|
|
public FocusState FocusState { get; private set; }
|
|
|
|
public KEvent MessageEvent { get; }
|
|
|
|
public IdDictionary AppletResourceUserIds { get; }
|
|
|
|
public AppletStateMgr(Horizon system)
|
|
{
|
|
_messages = new ConcurrentQueue<MessageInfo>();
|
|
|
|
MessageEvent = new KEvent(system.KernelContext);
|
|
|
|
AppletResourceUserIds = new IdDictionary();
|
|
}
|
|
|
|
public void SetFocus(bool isFocused)
|
|
{
|
|
FocusState = isFocused
|
|
? FocusState.InFocus
|
|
: FocusState.OutOfFocus;
|
|
|
|
EnqueueMessage(MessageInfo.FocusStateChanged);
|
|
}
|
|
|
|
public void EnqueueMessage(MessageInfo message)
|
|
{
|
|
_messages.Enqueue(message);
|
|
|
|
MessageEvent.ReadableEvent.Signal();
|
|
}
|
|
|
|
public bool TryDequeueMessage(out MessageInfo message)
|
|
{
|
|
if (_messages.Count < 2)
|
|
{
|
|
MessageEvent.ReadableEvent.Clear();
|
|
}
|
|
|
|
return _messages.TryDequeue(out message);
|
|
}
|
|
}
|
|
} |