ryujinx/Ryujinx.Graphics.Shader/Translation
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
Optimizations Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
AttributeConsts.cs
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs
EmitterContextInsts.cs
FeatureFlags.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
ShaderConfig.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderHeader.cs
Ssa.cs
TranslationCounts.cs
TranslationFlags.cs
Translator.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TranslatorContext.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00