mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 14:54:00 +00:00
a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
562 lines
16 KiB
C#
562 lines
16 KiB
C#
using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.State;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using static ARMeilleure.IntermediateRepresentation.OperandHelper;
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namespace ARMeilleure.Translation
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{
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class EmitterContext
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{
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private Dictionary<Operand, BasicBlock> _irLabels;
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private LinkedList<BasicBlock> _irBlocks;
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private BasicBlock _irBlock;
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private bool _needsNewBlock;
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public EmitterContext()
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{
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_irLabels = new Dictionary<Operand, BasicBlock>();
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_irBlocks = new LinkedList<BasicBlock>();
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_needsNewBlock = true;
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}
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public Operand Add(Operand op1, Operand op2)
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{
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return Add(Instruction.Add, Local(op1.Type), op1, op2);
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}
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public Operand BitwiseAnd(Operand op1, Operand op2)
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{
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return Add(Instruction.BitwiseAnd, Local(op1.Type), op1, op2);
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}
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public Operand BitwiseExclusiveOr(Operand op1, Operand op2)
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{
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return Add(Instruction.BitwiseExclusiveOr, Local(op1.Type), op1, op2);
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}
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public Operand BitwiseNot(Operand op1)
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{
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return Add(Instruction.BitwiseNot, Local(op1.Type), op1);
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}
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public Operand BitwiseOr(Operand op1, Operand op2)
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{
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return Add(Instruction.BitwiseOr, Local(op1.Type), op1, op2);
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}
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public void Branch(Operand label)
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{
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Add(Instruction.Branch, null);
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BranchToLabel(label);
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}
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public void BranchIfFalse(Operand label, Operand op1)
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{
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Add(Instruction.BranchIfFalse, null, op1);
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BranchToLabel(label);
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}
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public void BranchIfTrue(Operand label, Operand op1)
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{
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Add(Instruction.BranchIfTrue, null, op1);
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BranchToLabel(label);
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}
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public Operand ByteSwap(Operand op1)
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{
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return Add(Instruction.ByteSwap, Local(op1.Type), op1);
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}
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public Operand Call(Delegate func, params Operand[] callArgs)
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{
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// Add the delegate to the cache to ensure it will not be garbage collected.
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func = DelegateCache.GetOrAdd(func);
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IntPtr ptr = Marshal.GetFunctionPointerForDelegate<Delegate>(func);
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OperandType returnType = GetOperandType(func.Method.ReturnType);
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return Call(Const(ptr.ToInt64()), returnType, callArgs);
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}
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private static Dictionary<TypeCode, OperandType> _typeCodeToOperandTypeMap =
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new Dictionary<TypeCode, OperandType>()
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{
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{ TypeCode.Boolean, OperandType.I32 },
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{ TypeCode.Byte, OperandType.I32 },
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{ TypeCode.Char, OperandType.I32 },
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{ TypeCode.Double, OperandType.FP64 },
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{ TypeCode.Int16, OperandType.I32 },
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{ TypeCode.Int32, OperandType.I32 },
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{ TypeCode.Int64, OperandType.I64 },
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{ TypeCode.SByte, OperandType.I32 },
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{ TypeCode.Single, OperandType.FP32 },
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{ TypeCode.UInt16, OperandType.I32 },
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{ TypeCode.UInt32, OperandType.I32 },
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{ TypeCode.UInt64, OperandType.I64 }
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};
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private static OperandType GetOperandType(Type type)
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{
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if (_typeCodeToOperandTypeMap.TryGetValue(Type.GetTypeCode(type), out OperandType ot))
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{
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return ot;
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}
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else if (type == typeof(V128))
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{
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return OperandType.V128;
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}
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else if (type == typeof(void))
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{
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return OperandType.None;
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}
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throw new ArgumentException($"Invalid type \"{type.Name}\".");
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}
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public Operand Call(Operand address, OperandType returnType, params Operand[] callArgs)
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{
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Operand[] args = new Operand[callArgs.Length + 1];
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args[0] = address;
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Array.Copy(callArgs, 0, args, 1, callArgs.Length);
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if (returnType != OperandType.None)
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{
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return Add(Instruction.Call, Local(returnType), args);
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}
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else
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{
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return Add(Instruction.Call, null, args);
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}
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}
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public Operand CompareAndSwap128(Operand address, Operand expected, Operand desired)
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{
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return Add(Instruction.CompareAndSwap128, Local(OperandType.V128), address, expected, desired);
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}
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public Operand ConditionalSelect(Operand op1, Operand op2, Operand op3)
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{
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return Add(Instruction.ConditionalSelect, Local(op2.Type), op1, op2, op3);
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}
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public Operand ConvertI64ToI32(Operand op1)
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{
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if (op1.Type != OperandType.I64)
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{
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throw new ArgumentException($"Invalid operand type \"{op1.Type}\".");
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}
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return Add(Instruction.ConvertI64ToI32, Local(OperandType.I32), op1);
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}
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public Operand ConvertToFP(OperandType type, Operand op1)
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{
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return Add(Instruction.ConvertToFP, Local(type), op1);
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}
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public Operand ConvertToFPUI(OperandType type, Operand op1)
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{
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return Add(Instruction.ConvertToFPUI, Local(type), op1);
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}
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public Operand Copy(Operand op1)
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{
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return Add(Instruction.Copy, Local(op1.Type), op1);
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}
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public Operand Copy(Operand dest, Operand op1)
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{
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if (dest.Kind != OperandKind.Register)
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{
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throw new ArgumentException($"Invalid dest operand kind \"{dest.Kind}\".");
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}
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return Add(Instruction.Copy, dest, op1);
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}
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public Operand CountLeadingZeros(Operand op1)
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{
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return Add(Instruction.CountLeadingZeros, Local(op1.Type), op1);
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}
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internal Operand CpuId()
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{
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return Add(Instruction.CpuId, Local(OperandType.I64));
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}
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public Operand Divide(Operand op1, Operand op2)
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{
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return Add(Instruction.Divide, Local(op1.Type), op1, op2);
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}
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public Operand DivideUI(Operand op1, Operand op2)
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{
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return Add(Instruction.DivideUI, Local(op1.Type), op1, op2);
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}
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public Operand ICompareEqual(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareEqual, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareGreater(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareGreater, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareGreaterOrEqual(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareGreaterOrEqual, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareGreaterOrEqualUI(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareGreaterOrEqualUI, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareGreaterUI(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareGreaterUI, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareLess(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareLess, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareLessOrEqual(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareLessOrEqual, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareLessOrEqualUI(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareLessOrEqualUI, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareLessUI(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareLessUI, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareNotEqual(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareNotEqual, Local(OperandType.I32), op1, op2);
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}
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public Operand Load(OperandType type, Operand address)
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{
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return Add(Instruction.Load, Local(type), address);
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}
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public Operand Load16(Operand address)
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{
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return Add(Instruction.Load16, Local(OperandType.I32), address);
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}
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public Operand Load8(Operand address)
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{
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return Add(Instruction.Load8, Local(OperandType.I32), address);
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}
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public Operand LoadArgument(OperandType type, int index)
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{
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return Add(Instruction.LoadArgument, Local(type), Const(index));
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}
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public void LoadFromContext()
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{
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_needsNewBlock = true;
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Add(Instruction.LoadFromContext);
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}
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public Operand Multiply(Operand op1, Operand op2)
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{
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return Add(Instruction.Multiply, Local(op1.Type), op1, op2);
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}
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public Operand Multiply64HighSI(Operand op1, Operand op2)
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{
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return Add(Instruction.Multiply64HighSI, Local(OperandType.I64), op1, op2);
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}
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public Operand Multiply64HighUI(Operand op1, Operand op2)
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{
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return Add(Instruction.Multiply64HighUI, Local(OperandType.I64), op1, op2);
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}
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public Operand Negate(Operand op1)
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{
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return Add(Instruction.Negate, Local(op1.Type), op1);
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}
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public void Return()
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{
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Add(Instruction.Return);
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_needsNewBlock = true;
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}
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public void Return(Operand op1)
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{
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Add(Instruction.Return, null, op1);
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_needsNewBlock = true;
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}
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public Operand RotateRight(Operand op1, Operand op2)
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{
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return Add(Instruction.RotateRight, Local(op1.Type), op1, op2);
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}
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public Operand ShiftLeft(Operand op1, Operand op2)
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{
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return Add(Instruction.ShiftLeft, Local(op1.Type), op1, op2);
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}
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public Operand ShiftRightSI(Operand op1, Operand op2)
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{
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return Add(Instruction.ShiftRightSI, Local(op1.Type), op1, op2);
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}
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public Operand ShiftRightUI(Operand op1, Operand op2)
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{
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return Add(Instruction.ShiftRightUI, Local(op1.Type), op1, op2);
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}
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public Operand SignExtend16(OperandType type, Operand op1)
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{
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return Add(Instruction.SignExtend16, Local(type), op1);
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}
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public Operand SignExtend32(OperandType type, Operand op1)
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{
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return Add(Instruction.SignExtend32, Local(type), op1);
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}
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public Operand SignExtend8(OperandType type, Operand op1)
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{
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return Add(Instruction.SignExtend8, Local(type), op1);
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}
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public void Store(Operand address, Operand value)
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{
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Add(Instruction.Store, null, address, value);
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}
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public void Store16(Operand address, Operand value)
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{
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Add(Instruction.Store16, null, address, value);
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}
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public void Store8(Operand address, Operand value)
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{
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Add(Instruction.Store8, null, address, value);
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}
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public void StoreToContext()
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{
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Add(Instruction.StoreToContext);
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_needsNewBlock = true;
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}
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public Operand Subtract(Operand op1, Operand op2)
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{
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return Add(Instruction.Subtract, Local(op1.Type), op1, op2);
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}
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public Operand VectorCreateScalar(Operand value)
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{
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return Add(Instruction.VectorCreateScalar, Local(OperandType.V128), value);
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}
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public Operand VectorExtract(OperandType type, Operand vector, int index)
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{
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return Add(Instruction.VectorExtract, Local(type), vector, Const(index));
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}
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public Operand VectorExtract16(Operand vector, int index)
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{
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return Add(Instruction.VectorExtract16, Local(OperandType.I32), vector, Const(index));
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}
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public Operand VectorExtract8(Operand vector, int index)
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{
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return Add(Instruction.VectorExtract8, Local(OperandType.I32), vector, Const(index));
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}
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public Operand VectorInsert(Operand vector, Operand value, int index)
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{
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return Add(Instruction.VectorInsert, Local(OperandType.V128), vector, value, Const(index));
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}
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public Operand VectorInsert16(Operand vector, Operand value, int index)
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{
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return Add(Instruction.VectorInsert16, Local(OperandType.V128), vector, value, Const(index));
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}
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public Operand VectorInsert8(Operand vector, Operand value, int index)
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{
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return Add(Instruction.VectorInsert8, Local(OperandType.V128), vector, value, Const(index));
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}
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public Operand VectorZero()
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{
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return Add(Instruction.VectorZero, Local(OperandType.V128));
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}
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public Operand VectorZeroUpper64(Operand vector)
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{
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return Add(Instruction.VectorZeroUpper64, Local(OperandType.V128), vector);
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}
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public Operand VectorZeroUpper96(Operand vector)
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{
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return Add(Instruction.VectorZeroUpper96, Local(OperandType.V128), vector);
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}
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public Operand ZeroExtend16(OperandType type, Operand op1)
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{
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return Add(Instruction.ZeroExtend16, Local(type), op1);
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}
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public Operand ZeroExtend32(OperandType type, Operand op1)
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{
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return Add(Instruction.ZeroExtend32, Local(type), op1);
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}
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public Operand ZeroExtend8(OperandType type, Operand op1)
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{
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return Add(Instruction.ZeroExtend8, Local(type), op1);
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}
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private Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
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{
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if (_needsNewBlock)
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{
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NewNextBlock();
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}
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Operation operation = new Operation(inst, dest, sources);
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_irBlock.Operations.AddLast(operation);
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return dest;
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}
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public Operand AddIntrinsic(Intrinsic intrin, params Operand[] args)
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{
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return Add(intrin, Local(OperandType.V128), args);
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}
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public Operand AddIntrinsicInt(Intrinsic intrin, params Operand[] args)
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{
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return Add(intrin, Local(OperandType.I32), args);
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}
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public Operand AddIntrinsicLong(Intrinsic intrin, params Operand[] args)
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{
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return Add(intrin, Local(OperandType.I64), args);
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}
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private Operand Add(Intrinsic intrin, Operand dest, params Operand[] sources)
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{
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if (_needsNewBlock)
|
|
{
|
|
NewNextBlock();
|
|
}
|
|
|
|
IntrinsicOperation operation = new IntrinsicOperation(intrin, dest, sources);
|
|
|
|
_irBlock.Operations.AddLast(operation);
|
|
|
|
return dest;
|
|
}
|
|
|
|
private void BranchToLabel(Operand label)
|
|
{
|
|
if (!_irLabels.TryGetValue(label, out BasicBlock branchBlock))
|
|
{
|
|
branchBlock = new BasicBlock();
|
|
|
|
_irLabels.Add(label, branchBlock);
|
|
}
|
|
|
|
_irBlock.Branch = branchBlock;
|
|
|
|
_needsNewBlock = true;
|
|
}
|
|
|
|
public void MarkLabel(Operand label)
|
|
{
|
|
if (_irLabels.TryGetValue(label, out BasicBlock nextBlock))
|
|
{
|
|
nextBlock.Index = _irBlocks.Count;
|
|
nextBlock.Node = _irBlocks.AddLast(nextBlock);
|
|
|
|
NextBlock(nextBlock);
|
|
}
|
|
else
|
|
{
|
|
NewNextBlock();
|
|
|
|
_irLabels.Add(label, _irBlock);
|
|
}
|
|
}
|
|
|
|
private void NewNextBlock()
|
|
{
|
|
BasicBlock block = new BasicBlock(_irBlocks.Count);
|
|
|
|
block.Node = _irBlocks.AddLast(block);
|
|
|
|
NextBlock(block);
|
|
}
|
|
|
|
private void NextBlock(BasicBlock nextBlock)
|
|
{
|
|
if (_irBlock != null && !EndsWithUnconditional(_irBlock))
|
|
{
|
|
_irBlock.Next = nextBlock;
|
|
}
|
|
|
|
_irBlock = nextBlock;
|
|
|
|
_needsNewBlock = false;
|
|
}
|
|
|
|
private static bool EndsWithUnconditional(BasicBlock block)
|
|
{
|
|
Operation lastOp = block.GetLastOp() as Operation;
|
|
|
|
if (lastOp == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return lastOp.Instruction == Instruction.Branch ||
|
|
lastOp.Instruction == Instruction.Return;
|
|
}
|
|
|
|
public ControlFlowGraph GetControlFlowGraph()
|
|
{
|
|
return new ControlFlowGraph(_irBlocks.First.Value, _irBlocks);
|
|
}
|
|
}
|
|
} |