ryujinx/ARMeilleure/Instructions
riperiperi 9ef94c8292
ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
2023-04-11 08:55:04 +02:00
..
CryptoHelper.cs
InstEmitAlu32.cs
InstEmitAlu.cs
InstEmitAluHelper.cs
InstEmitBfm.cs
InstEmitCcmp.cs
InstEmitCsel.cs
InstEmitDiv.cs
InstEmitException32.cs
InstEmitException.cs
InstEmitFlow32.cs
InstEmitFlow.cs
InstEmitFlowHelper.cs
InstEmitHash32.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
InstEmitHash.cs
InstEmitHashHelper.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
InstEmitHelper.cs
InstEmitMemory32.cs
InstEmitMemory.cs
InstEmitMemoryEx32.cs
InstEmitMemoryEx.cs
InstEmitMemoryExHelper.cs
InstEmitMemoryHelper.cs
InstEmitMove.cs
InstEmitMul32.cs
InstEmitMul.cs
InstEmitSimdArithmetic32.cs Implement JIT Arm64 backend (#4114) 2023-01-10 19:16:59 -03:00
InstEmitSimdArithmetic.cs ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618) 2023-04-10 12:22:58 +02:00
InstEmitSimdCmp32.cs Implement JIT Arm64 backend (#4114) 2023-01-10 19:16:59 -03:00
InstEmitSimdCmp.cs Implement JIT Arm64 backend (#4114) 2023-01-10 19:16:59 -03:00
InstEmitSimdCrypto32.cs
InstEmitSimdCrypto.cs
InstEmitSimdCvt32.cs ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618) 2023-04-10 12:22:58 +02:00
InstEmitSimdCvt.cs Implement JIT Arm64 backend (#4114) 2023-01-10 19:16:59 -03:00
InstEmitSimdHash32.cs
InstEmitSimdHash.cs
InstEmitSimdHashHelper.cs
InstEmitSimdHelper32.cs ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618) 2023-04-10 12:22:58 +02:00
InstEmitSimdHelper32Arm64.cs Implement JIT Arm64 backend (#4114) 2023-01-10 19:16:59 -03:00
InstEmitSimdHelper.cs ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618) 2023-04-10 12:22:58 +02:00
InstEmitSimdHelperArm64.cs Implement JIT Arm64 backend (#4114) 2023-01-10 19:16:59 -03:00
InstEmitSimdLogical32.cs ARMeilleure: Add initial support for AVX512 (EVEX encoding) (cont) (#4147) 2023-03-20 16:09:24 -03:00
InstEmitSimdLogical.cs ARMeilleure: Add initial support for AVX512 (EVEX encoding) (cont) (#4147) 2023-03-20 16:09:24 -03:00
InstEmitSimdMemory32.cs
InstEmitSimdMemory.cs
InstEmitSimdMove32.cs ARMeilleure: Add initial support for AVX512 (EVEX encoding) (cont) (#4147) 2023-03-20 16:09:24 -03:00
InstEmitSimdMove.cs
InstEmitSimdShift32.cs
InstEmitSimdShift.cs Implement JIT Arm64 backend (#4114) 2023-01-10 19:16:59 -03:00
InstEmitSystem32.cs ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661) 2023-04-11 08:55:04 +02:00
InstEmitSystem.cs ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661) 2023-04-11 08:55:04 +02:00
InstName.cs
NativeInterface.cs ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661) 2023-04-11 08:55:04 +02:00
SoftFallback.cs
SoftFloat.cs