mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
159 lines
4.7 KiB
C#
159 lines
4.7 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace ARMeilleure.CodeGen.X86
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{
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static class CallingConvention
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{
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private const int RegistersMask = 0xffff;
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public static int GetIntAvailableRegisters()
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{
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return RegistersMask & ~(1 << (int)X86Register.Rsp);
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}
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public static int GetVecAvailableRegisters()
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{
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return RegistersMask;
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}
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public static int GetIntCallerSavedRegisters()
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{
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if (GetCurrentCallConv() == CallConvName.Windows)
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{
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return (1 << (int)X86Register.Rax) |
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(1 << (int)X86Register.Rcx) |
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(1 << (int)X86Register.Rdx) |
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(1 << (int)X86Register.R8) |
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(1 << (int)X86Register.R9) |
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(1 << (int)X86Register.R10) |
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(1 << (int)X86Register.R11);
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}
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else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
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{
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return (1 << (int)X86Register.Rax) |
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(1 << (int)X86Register.Rcx) |
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(1 << (int)X86Register.Rdx) |
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(1 << (int)X86Register.Rsi) |
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(1 << (int)X86Register.Rdi) |
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(1 << (int)X86Register.R8) |
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(1 << (int)X86Register.R9) |
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(1 << (int)X86Register.R10) |
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(1 << (int)X86Register.R11);
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}
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}
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public static int GetVecCallerSavedRegisters()
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{
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if (GetCurrentCallConv() == CallConvName.Windows)
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{
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return (1 << (int)X86Register.Xmm0) |
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(1 << (int)X86Register.Xmm1) |
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(1 << (int)X86Register.Xmm2) |
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(1 << (int)X86Register.Xmm3) |
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(1 << (int)X86Register.Xmm4) |
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(1 << (int)X86Register.Xmm5);
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}
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else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
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{
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return RegistersMask;
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}
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}
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public static int GetIntCalleeSavedRegisters()
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{
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return GetIntCallerSavedRegisters() ^ RegistersMask;
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}
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public static int GetVecCalleeSavedRegisters()
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{
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return GetVecCallerSavedRegisters() ^ RegistersMask;
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}
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public static int GetArgumentsOnRegsCount()
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{
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return 4;
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}
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public static int GetIntArgumentsOnRegsCount()
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{
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return 6;
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}
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public static int GetVecArgumentsOnRegsCount()
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{
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return 8;
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}
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public static X86Register GetIntArgumentRegister(int index)
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{
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if (GetCurrentCallConv() == CallConvName.Windows)
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{
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switch (index)
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{
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case 0: return X86Register.Rcx;
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case 1: return X86Register.Rdx;
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case 2: return X86Register.R8;
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case 3: return X86Register.R9;
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}
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}
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else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
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{
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switch (index)
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{
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case 0: return X86Register.Rdi;
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case 1: return X86Register.Rsi;
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case 2: return X86Register.Rdx;
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case 3: return X86Register.Rcx;
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case 4: return X86Register.R8;
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case 5: return X86Register.R9;
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}
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}
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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public static X86Register GetVecArgumentRegister(int index)
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{
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int count;
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if (GetCurrentCallConv() == CallConvName.Windows)
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{
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count = 4;
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}
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else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
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{
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count = 8;
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}
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if ((uint)index < count)
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{
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return X86Register.Xmm0 + index;
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}
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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public static X86Register GetIntReturnRegister()
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{
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return X86Register.Rax;
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}
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public static X86Register GetIntReturnRegisterHigh()
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{
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return X86Register.Rdx;
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}
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public static X86Register GetVecReturnRegister()
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{
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return X86Register.Xmm0;
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}
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public static CallConvName GetCurrentCallConv()
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{
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return RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
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? CallConvName.Windows
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: CallConvName.SystemV;
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}
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}
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} |