ryujinx/Ryujinx.Graphics/Gal/Shader
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00
..
GlslDecl.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
GlslDecompiler.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GlslProgram.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderDecodeAlu.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeFlow.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeFunc.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeHelper.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeMem.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeMove.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeOpCode.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ShaderDecoder.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeSpecial.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderHeader.cs Implement multiple rendertarget attachments and depth writting (#375) 2018-08-23 02:07:23 -03:00
ShaderIpaMode.cs Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
ShaderIrAsg.cs
ShaderIrBlock.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderIrCmnt.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderIrCond.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrInst.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
ShaderIrMeta.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaIpa.cs Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
ShaderIrMetaTex.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaTexq.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrNode.cs
ShaderIrOp.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrOperAbuf.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderIrOperGpr.cs Avoid gpr overwritting on Ld_C instruction (#371) 2018-08-20 23:31:10 -03:00
ShaderIrOperImm.cs
ShaderIrOperImmf.cs
ShaderIrOperPred.cs
ShaderOpCodeTable.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
ShaderOper.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderTexqInfo.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00