ryujinx/Ryujinx.Graphics.GAL
riperiperi cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync

* WIP new texture flushing setup

* Improve rules for incompatible overlaps

Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup.

* Cleanup, improvements

Improve rules for fast DMA

* Small tweak to group together flushes of overlapping handles.

* Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures.

Fixes the new Life is Strange game.

* Flush overlaps before init data, fix 3d texture size/overlap stuff

* Fix 3D Textures, faster single layer flush

Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods)

* Remove unused method

* Minor cleanup

* More cleanup

* Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too

This one's for metro

* Address feedback, ASTC+ETC to FormatClass

* Change offset to use Span slice rather than IntPtr Add

* Fix this too
2022-01-09 13:28:48 -03:00
..
Multithreading Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferHandle.cs
BufferRange.cs
Capabilities.cs Add support for the R4G4 texture format (#2956) 2021-12-30 17:10:54 +01:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs
Extents2DF.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
Face.cs
Format.cs Add support for the R4G4 texture format (#2956) 2021-12-30 17:10:54 +01:00
FrontFace.cs
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs Force crop when presentation cached texture size mismatches (#2957) 2021-12-31 12:00:42 -03:00
IndexType.cs
IPipeline.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
IProgram.cs
IRenderer.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ISampler.cs
IShader.cs
ITexture.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
IWindow.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
Origin.cs
PolygonMode.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
SamplerCreateInfo.cs
ScreenCaptureImageInfo.cs
StencilOp.cs
StencilTestDescriptor.cs
SupportBufferUpdater.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 2021-11-03 20:58:24 -03:00
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs