ryujinx/Ryujinx.Graphics.Gpu
Mary cc60ba9d22
shader cache: Fix possible race causing crashes on manifest at startup (#1718)
* shader cache: Fix possible race causing crashes on manifest at startup

This fix a misplace function call ending up causing possibly two write
on the cache.info at the same time.

* shader cache: Make RemoveManifestEntries async too to be sure all operations are perform before starting the game
2020-11-17 22:31:05 +01:00
..
Engine Propagate zeta format properly (#1716) 2020-11-16 09:37:16 +01:00
Image shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
Memory
Shader shader cache: Fix possible race causing crashes on manifest at startup (#1718) 2020-11-17 22:31:05 +01:00
State Use "Screen Scissor" as size hint for render targets (#1703) 2020-11-13 10:40:26 +11:00
Synchronization
ClassId.cs
Constants.cs
GpuContext.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GraphicsConfig.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
MethodParams.cs
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Window.cs