ryujinx/Ryujinx.Graphics.Gpu/Image
riperiperi c9c65af59e
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
* Initial implementation of fast 2d copy

TODO: Partial copy for mismatching region/size.

* WIP

* Cleanup

* Update Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-02-22 11:21:29 -03:00
..
AutoDeleteCache.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
FormatInfo.cs
FormatTable.cs Add support for the R4G4 texture format (#2956) 2021-12-30 17:10:54 +01:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
Pool.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
ReductionFilter.cs
Sampler.cs Move texture anisotropy check to SetInfo (#2843) 2021-12-08 18:09:36 -03:00
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) 2021-11-13 16:04:21 -03:00
Texture.cs Add support for BC1/2/3 decompression (for 3D textures) (#2987) 2022-01-22 19:23:00 +01:00
TextureBindingInfo.cs
TextureBindingsManager.cs Fix res scale parameters not being updated in vertex shader (#3046) 2022-01-27 14:17:13 -03:00
TextureCache.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
TextureCompatibility.cs Add support for BC1/2/3 decompression (for 3D textures) (#2987) 2022-01-22 19:23:00 +01:00
TextureComponent.cs
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
TextureGroup.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
TextureGroupHandle.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
TextureInfo.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureManager.cs Fix bug that could cause depth buffer to be missing after clear (#3067) 2022-01-31 00:11:43 -03:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones (#1754) 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs Fix sampled multisample image size (#2984) 2022-01-10 08:45:25 +01:00
TexturePoolCache.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
TextureScaleMode.cs Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
TextureTarget.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00