ryujinx/Ryujinx.Graphics.Gpu/Engine
Hunter c963b3c804
Added Generic Math to BitUtils (#3929)
* Generic Math Update

Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math

* Updated BitUtil calls

* Removed Whitespace

* Switched decrement

* Fixed changed method calls.

The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me

* Update Ryujinx.Common/Utilities/BitUtils.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-12-26 14:11:05 +00:00
..
Compute GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
Dma
GPFifo GPU: Access non-prefetch command buffers directly (#3882) 2022-11-24 01:56:55 +00:00
InlineToMemory Added Generic Math to BitUtils (#3929) 2022-12-26 14:11:05 +00:00
MME Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Threed Fix DrawArrays vertex buffer size (#4141) 2022-12-21 19:08:12 +01:00
Twod
Types
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs
SetMmeShadowRamControlMode.cs
ShaderTexture.cs