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https://github.com/ryujinx-mirror/ryujinx.git
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c8c86a3854
[GPU] Fix some of the current framebuffer issues
198 lines
11 KiB
C#
198 lines
11 KiB
C#
using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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static class OGLEnumConverter
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{
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public static DrawElementsType GetDrawElementsType(GalIndexFormat Format)
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{
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switch (Format)
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{
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case GalIndexFormat.Byte: return DrawElementsType.UnsignedByte;
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case GalIndexFormat.Int16: return DrawElementsType.UnsignedShort;
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case GalIndexFormat.Int32: return DrawElementsType.UnsignedInt;
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}
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throw new ArgumentException(nameof(Format));
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}
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public static PrimitiveType GetPrimitiveType(GalPrimitiveType Type)
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{
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switch (Type)
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{
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case GalPrimitiveType.Points: return PrimitiveType.Points;
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case GalPrimitiveType.Lines: return PrimitiveType.Lines;
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case GalPrimitiveType.LineLoop: return PrimitiveType.LineLoop;
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case GalPrimitiveType.LineStrip: return PrimitiveType.LineStrip;
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case GalPrimitiveType.Triangles: return PrimitiveType.Triangles;
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case GalPrimitiveType.TriangleStrip: return PrimitiveType.TriangleStrip;
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case GalPrimitiveType.TriangleFan: return PrimitiveType.TriangleFan;
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case GalPrimitiveType.Quads: return PrimitiveType.Quads;
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case GalPrimitiveType.QuadStrip: return PrimitiveType.QuadStrip;
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case GalPrimitiveType.Polygon: return PrimitiveType.Polygon;
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case GalPrimitiveType.LinesAdjacency: return PrimitiveType.LinesAdjacency;
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case GalPrimitiveType.LineStripAdjacency: return PrimitiveType.LineStripAdjacency;
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case GalPrimitiveType.TrianglesAdjacency: return PrimitiveType.TrianglesAdjacency;
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case GalPrimitiveType.TriangleStripAdjacency: return PrimitiveType.TriangleStripAdjacency;
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case GalPrimitiveType.Patches: return PrimitiveType.Patches;
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}
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throw new ArgumentException(nameof(Type));
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}
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public static ShaderType GetShaderType(GalShaderType Type)
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{
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switch (Type)
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{
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case GalShaderType.Vertex: return ShaderType.VertexShader;
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case GalShaderType.TessControl: return ShaderType.TessControlShader;
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case GalShaderType.TessEvaluation: return ShaderType.TessEvaluationShader;
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case GalShaderType.Geometry: return ShaderType.GeometryShader;
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case GalShaderType.Fragment: return ShaderType.FragmentShader;
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}
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throw new ArgumentException(nameof(Type));
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}
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public static (PixelFormat, PixelType) GetTextureFormat(GalTextureFormat Format)
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{
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switch (Format)
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{
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case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
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}
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throw new NotImplementedException(Format.ToString());
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}
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public static PixelInternalFormat GetCompressedTextureFormat(GalTextureFormat Format)
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{
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switch (Format)
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{
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case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1;
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case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2;
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}
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throw new NotImplementedException(Format.ToString());
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}
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public static TextureWrapMode GetTextureWrapMode(GalTextureWrap Wrap)
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{
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switch (Wrap)
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{
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case GalTextureWrap.Repeat: return TextureWrapMode.Repeat;
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case GalTextureWrap.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
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case GalTextureWrap.ClampToEdge: return TextureWrapMode.ClampToEdge;
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case GalTextureWrap.ClampToBorder: return TextureWrapMode.ClampToBorder;
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case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
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//TODO: Those needs extensions (and are currently wrong).
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case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
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case GalTextureWrap.MirrorClampToBorder: return TextureWrapMode.ClampToBorder;
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case GalTextureWrap.MirrorClamp: return TextureWrapMode.Clamp;
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}
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throw new ArgumentException(nameof(Wrap));
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}
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public static TextureMinFilter GetTextureMinFilter(
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GalTextureFilter MinFilter,
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GalTextureMipFilter MipFilter)
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{
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//TODO: Mip (needs mipmap support first).
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switch (MinFilter)
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{
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case GalTextureFilter.Nearest: return TextureMinFilter.Nearest;
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case GalTextureFilter.Linear: return TextureMinFilter.Linear;
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}
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throw new ArgumentException(nameof(MinFilter));
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}
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public static TextureMagFilter GetTextureMagFilter(GalTextureFilter Filter)
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{
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switch (Filter)
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{
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case GalTextureFilter.Nearest: return TextureMagFilter.Nearest;
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case GalTextureFilter.Linear: return TextureMagFilter.Linear;
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}
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throw new ArgumentException(nameof(Filter));
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}
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public static BlendEquationMode GetBlendEquation(GalBlendEquation BlendEquation)
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{
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switch (BlendEquation)
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{
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case GalBlendEquation.FuncAdd: return BlendEquationMode.FuncAdd;
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case GalBlendEquation.FuncSubtract: return BlendEquationMode.FuncSubtract;
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case GalBlendEquation.FuncReverseSubtract: return BlendEquationMode.FuncReverseSubtract;
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case GalBlendEquation.Min: return BlendEquationMode.Min;
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case GalBlendEquation.Max: return BlendEquationMode.Max;
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}
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throw new ArgumentException(nameof(BlendEquation));
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}
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public static BlendingFactorSrc GetBlendFactorSrc(GalBlendFactor BlendFactor)
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{
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switch (BlendFactor)
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{
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case GalBlendFactor.Zero: return BlendingFactorSrc.Zero;
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case GalBlendFactor.One: return BlendingFactorSrc.One;
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case GalBlendFactor.SrcColor: return BlendingFactorSrc.SrcColor;
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case GalBlendFactor.OneMinusSrcColor: return BlendingFactorSrc.OneMinusSrcColor;
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case GalBlendFactor.DstColor: return BlendingFactorSrc.DstColor;
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case GalBlendFactor.OneMinusDstColor: return BlendingFactorSrc.OneMinusDstColor;
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case GalBlendFactor.SrcAlpha: return BlendingFactorSrc.SrcAlpha;
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case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorSrc.OneMinusSrcAlpha;
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case GalBlendFactor.DstAlpha: return BlendingFactorSrc.DstAlpha;
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case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorSrc.OneMinusDstAlpha;
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case GalBlendFactor.ConstantColor: return BlendingFactorSrc.ConstantColor;
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case GalBlendFactor.OneMinusConstantColor: return BlendingFactorSrc.OneMinusConstantColor;
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case GalBlendFactor.ConstantAlpha: return BlendingFactorSrc.ConstantAlpha;
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case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorSrc.OneMinusConstantAlpha;
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case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorSrc.SrcAlphaSaturate;
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case GalBlendFactor.Src1Color: return BlendingFactorSrc.Src1Color;
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case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorSrc.OneMinusSrc1Color;
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case GalBlendFactor.Src1Alpha: return BlendingFactorSrc.Src1Alpha;
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case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorSrc.OneMinusSrc1Alpha;
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}
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throw new ArgumentException(nameof(BlendFactor));
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}
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public static BlendingFactorDest GetBlendFactorDst(GalBlendFactor BlendFactor)
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{
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switch (BlendFactor)
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{
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case GalBlendFactor.Zero: return BlendingFactorDest.Zero;
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case GalBlendFactor.One: return BlendingFactorDest.One;
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case GalBlendFactor.SrcColor: return BlendingFactorDest.SrcColor;
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case GalBlendFactor.OneMinusSrcColor: return BlendingFactorDest.OneMinusSrcColor;
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case GalBlendFactor.DstColor: return BlendingFactorDest.DstColor;
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case GalBlendFactor.OneMinusDstColor: return BlendingFactorDest.OneMinusDstColor;
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case GalBlendFactor.SrcAlpha: return BlendingFactorDest.SrcAlpha;
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case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorDest.OneMinusSrcAlpha;
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case GalBlendFactor.DstAlpha: return BlendingFactorDest.DstAlpha;
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case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorDest.OneMinusDstAlpha;
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case GalBlendFactor.ConstantColor: return BlendingFactorDest.ConstantColor;
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case GalBlendFactor.OneMinusConstantColor: return BlendingFactorDest.OneMinusConstantColor;
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case GalBlendFactor.ConstantAlpha: return BlendingFactorDest.ConstantAlpha;
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case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorDest.OneMinusConstantAlpha;
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case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorDest.SrcAlphaSaturate;
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case GalBlendFactor.Src1Color: return BlendingFactorDest.Src1Color;
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case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorDest.OneMinusSrc1Color;
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case GalBlendFactor.Src1Alpha: return BlendingFactorDest.Src1Alpha;
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case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorDest.OneMinusSrc1Alpha;
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}
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throw new ArgumentException(nameof(BlendFactor));
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}
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}
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} |