ryujinx/Ryujinx.Graphics/Gal
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
..
OpenGL More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
Shader Fix FMUL and TEXS shader instructions (#347) 2018-08-13 19:46:36 -03:00
Texture
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs
GalCullFace.cs
GalFrontFace.cs
GalIndexFormat.cs
GalPipelineState.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs
GalTexture.cs
GalTextureFilter.cs
GalTextureFormat.cs
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs
GalTextureWrap.cs
GalVertexAttrib.cs
GalVertexAttribSize.cs
GalVertexAttribType.cs
IGalConstBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
IGalFrameBuffer.cs
IGalMemory.cs
IGalPipeline.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
IGalRasterizer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
IGalRenderer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
IGalShader.cs More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
IGalTexture.cs
ShaderDeclInfo.cs Add partial support to the TEX.B shader instruction (#342) 2018-08-13 18:22:09 -03:00
ShaderDumper.cs
ShaderException.cs