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https://github.com/ryujinx-mirror/ryujinx.git
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d5081e3f93
* Make Windows DPI aware to display properly on high-resolution screens. * remove empty line * Don't use app manifest, set process dpi aware programatically. Store variables in Program.cs for use instead of re-creating them per class/ method. * Fix for linux/osx * Add braces * Re-use manifest. It appears to be required on linux. * Undo previous commit -- it appears linux was simply never affected. * Addressed AcK's comments * Remove unused usings * Address comments by AcK #2 * Re-order * Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it. * Additional code cleanup * Remove "global::" reference.
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using Ryujinx.Common.Logging;
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.System
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{
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public static class ForceDpiAware
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{
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[DllImport("user32.dll")]
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private static extern bool SetProcessDPIAware();
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private static readonly double _standardDpiScale = 96.0;
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private static readonly double _maxScaleFactor = 1.25;
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/// <summary>
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/// Marks the application as DPI-Aware when running on the Windows operating system.
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/// </summary>
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public static void Windows()
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{
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// Make process DPI aware for proper window sizing on high-res screens.
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && Environment.OSVersion.Version.Major >= 6)
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{
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SetProcessDPIAware();
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}
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}
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public static double GetWindowScaleFactor()
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{
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double userDpiScale;
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try
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{
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userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
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}
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catch (Exception e)
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{
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Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
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userDpiScale = 96.0;
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}
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return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor);
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}
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}
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}
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