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AutoDeleteCache.cs
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
FormatInfo.cs
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Allow swizzles to match with "undefined" components (#1538)
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2020-09-11 09:48:48 +10:00 |
FormatTable.cs
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Replace image format magic numbers with enums (#3631)
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2022-08-28 01:56:26 +00:00 |
ITextureDescriptor.cs
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shader cache: Fix invalid virtual address clean up (#1717)
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2020-11-17 22:20:17 +01:00 |
Pool.cs
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Ensure texture ID is valid before getting texture descriptor (#3406)
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2022-06-24 02:41:57 +02:00 |
PoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
ReductionFilter.cs
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Sampler.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
SamplerDescriptor.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
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SamplerMipFilter.cs
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SamplerPool.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
SamplerPoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
Texture.cs
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Minor improvement to Vulkan pipeline state and bindings management (#3829)
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2022-11-10 13:38:38 -03:00 |
TextureBindingInfo.cs
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
TextureBindingsManager.cs
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GPU: Swap bindings array instead of copying (#4003)
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2022-12-04 18:18:40 +01:00 |
TextureCache.cs
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Allow SNorm buffer texture formats on Vulkan (#3957)
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2022-12-04 15:36:03 -03:00 |
TextureCompatibility.cs
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Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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2022-11-02 18:17:19 -03:00 |
TextureComponent.cs
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TextureDependency.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureDescriptor.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
TextureDescriptorType.cs
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TextureGroup.cs
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GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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2022-10-08 12:04:47 -03:00 |
TextureGroupHandle.cs
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Fix various issues with texture sync (#3302)
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2022-04-29 18:34:11 -03:00 |
TextureInfo.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureManager.cs
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GPU: Swap bindings array instead of copying (#4003)
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2022-12-04 18:18:40 +01:00 |
TextureMatchQuality.cs
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Prefer truly perfect texture matches over fomat aliased ones (#1754)
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2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
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TexturePool.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
TexturePoolCache.cs
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Add a sampler pool cache and improve texture pool cache (#3487)
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2022-07-27 21:07:48 -03:00 |
TextureScaleMode.cs
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Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
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2021-08-11 22:44:51 +02:00 |
TextureSearchFlags.cs
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Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
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2022-02-22 11:21:29 -03:00 |
TextureTarget.cs
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Fix TXQ for 3D textures. (#2613)
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2021-09-02 00:17:43 -03:00 |
TextureViewCompatibility.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |