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ac4ec1a015
ryujinx
/
Ryujinx.Graphics.Gpu
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gdkchan
ac4ec1a015
Account for negative strides on DMA copy (
#2623
)
...
* Account for negative strides on DMA copy * Should account for non-zero Y
2021-09-11 22:54:18 +02:00
..
AutoDeleteCache.cs
Remove pool cache entries for incompatible overlapping textures (
#2568
)
2021-08-20 17:52:09 -03:00
FormatInfo.cs
FormatTable.cs
Add another Depth32F texture format (
#2304
)
2021-05-22 01:15:08 +02:00
ITextureDescriptor.cs
Pool.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
Texture.cs
Account for negative strides on DMA copy (
#2623
)
2021-09-11 22:54:18 +02:00
TextureBindingInfo.cs
TextureBindingsManager.cs
Only reupload the texture scale array if it changes. (
#2595
)
2021-08-27 17:08:30 -03:00
TextureCache.cs
Lift textures in the AutoDeleteCache for all modifications. (
#2615
)
2021-09-11 21:52:54 +02:00
TextureCompatibility.cs
Compare aligned size for largest mip level when considering sampler resize (
#2306
)
2021-05-24 17:35:26 +10:00
TextureComponent.cs
TextureDependency.cs
TextureDescriptor.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
TextureGroup.cs
Remove pool cache entries for incompatible overlapping textures (
#2568
)
2021-08-20 17:52:09 -03:00
TextureGroupHandle.cs
TextureInfo.cs
TextureManager.cs
Use "Undesired" scale mode for certain textures rather than blacklisting (
#2537
)
2021-08-11 22:44:51 +02:00
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs
Avoid deleting textures when their data does not overlap. (
#2601
)
2021-08-29 16:22:13 -03:00
TexturePoolCache.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting (
#2537
)
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
TextureTarget.cs
Fix TXQ for 3D textures. (
#2613
)
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs