mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-24 15:17:05 +00:00
a1ddaa2736
* ui: Only wait on _exitEvent when MainLoop is active under GTK This fixes a dispose issue under Horizon/GTK, we don't check if the ApplicationClient is null so it throw NCE. We don't check if the main loop is active and waiting an event which is set in the main loop... So that could lead to a freeze. Everything works fine in GTK now. Related issue: https://github.com/Ryujinx/Ryujinx/issues/3873 As a side note, same kind of issue appear in Avalonia UI too. Firmware's popup doesn't show anything and the emulator just freeze. * TSRBerry's change Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Fix Avalonia crashing/freezing * Add Avalonia OpenGL fixes * Fix firmware popup on windows * Fixes everything * Add _initialized bool to VulkanRenderer and OpenGL Window Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
710 lines
23 KiB
C#
710 lines
23 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Media;
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using Avalonia.Threading;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Input;
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using Ryujinx.Ava.Ui.Applet;
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using Ryujinx.Ava.Ui.Controls;
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using Ryujinx.Ava.Ui.Models;
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using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input.SDL2;
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using Ryujinx.Modules;
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using Ryujinx.Ui.App.Common;
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using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Helper;
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using SixLabors.ImageSharp.PixelFormats;
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using System;
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using System.ComponentModel;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using InputManager = Ryujinx.Input.HLE.InputManager;
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namespace Ryujinx.Ava.Ui.Windows
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{
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public partial class MainWindow : StyleableWindow
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{
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private bool _canUpdate;
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private bool _isClosing;
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private bool _isLoading;
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private Control _mainViewContent;
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private UserChannelPersistence _userChannelPersistence;
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private static bool _deferLoad;
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private static string _launchPath;
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private static bool _startFullscreen;
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private string _currentEmulatedGamePath;
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internal readonly AvaHostUiHandler UiHandler;
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private AutoResetEvent _rendererWaitEvent;
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public VirtualFileSystem VirtualFileSystem { get; private set; }
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public ContentManager ContentManager { get; private set; }
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public AccountManager AccountManager { get; private set; }
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public LibHacHorizonManager LibHacHorizonManager { get; private set; }
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internal AppHost AppHost { get; private set; }
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public InputManager InputManager { get; private set; }
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internal RendererHost RendererControl { get; private set; }
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internal MainWindowViewModel ViewModel { get; private set; }
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public SettingsWindow SettingsWindow { get; set; }
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public bool CanUpdate
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{
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get => _canUpdate;
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set
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{
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_canUpdate = value;
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Dispatcher.UIThread.InvokeAsync(() => UpdateMenuItem.IsEnabled = _canUpdate);
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}
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}
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public static bool ShowKeyErrorOnLoad { get; set; }
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public ApplicationLibrary ApplicationLibrary { get; set; }
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public MainWindow()
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{
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ViewModel = new MainWindowViewModel(this);
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DataContext = ViewModel;
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InitializeComponent();
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Load();
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UiHandler = new AvaHostUiHandler(this);
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Title = $"Ryujinx {Program.Version}";
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Height = Height / Program.WindowScaleFactor;
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Width = Width / Program.WindowScaleFactor;
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if (Program.PreviewerDetached)
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{
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Initialize();
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ViewModel.Initialize();
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InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
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LoadGameList();
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}
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_rendererWaitEvent = new AutoResetEvent(false);
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}
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public void LoadGameList()
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{
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if (_isLoading)
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{
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return;
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}
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_isLoading = true;
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ViewModel.LoadApplications();
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_isLoading = false;
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}
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private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
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{
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if (ViewModel.ShowMenuAndStatusBar && !ViewModel.ShowLoadProgress)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (args.VSyncEnabled)
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{
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ViewModel.VsyncColor = new SolidColorBrush(Color.Parse("#ff2eeac9"));
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}
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else
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{
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ViewModel.VsyncColor = new SolidColorBrush(Color.Parse("#ffff4554"));
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}
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ViewModel.DockedStatusText = args.DockedMode;
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ViewModel.AspectRatioStatusText = args.AspectRatio;
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ViewModel.GameStatusText = args.GameStatus;
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ViewModel.VolumeStatusText = args.VolumeStatus;
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ViewModel.FifoStatusText = args.FifoStatus;
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ViewModel.GpuNameText = args.GpuName;
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ViewModel.BackendText = args.GpuBackend;
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ViewModel.ShowStatusSeparator = true;
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});
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}
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}
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public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
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{
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if (args.Application != null)
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{
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ViewModel.SelectedIcon = args.Application.Icon;
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string path = new FileInfo(args.Application.Path).FullName;
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LoadApplication(path);
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}
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args.Handled = true;
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}
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public async Task PerformanceCheck()
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{
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if (ConfigurationState.Instance.Logger.EnableTrace.Value)
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{
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string mainMessage = LocaleManager.Instance["DialogPerformanceCheckLoggingEnabledMessage"];
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string secondaryMessage = LocaleManager.Instance["DialogPerformanceCheckLoggingEnabledConfirmMessage"];
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UserResult result = await ContentDialogHelper.CreateConfirmationDialog(mainMessage, secondaryMessage,
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LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"],
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LocaleManager.Instance["RyujinxConfirm"]);
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if (result != UserResult.Yes)
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{
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ConfigurationState.Instance.Logger.EnableTrace.Value = false;
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SaveConfig();
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}
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}
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if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
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{
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string mainMessage = LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledMessage"];
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string secondaryMessage =
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LocaleManager.Instance["DialogPerformanceCheckShaderDumpEnabledConfirmMessage"];
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UserResult result = await ContentDialogHelper.CreateConfirmationDialog(mainMessage, secondaryMessage,
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LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"],
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LocaleManager.Instance["RyujinxConfirm"]);
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if (result != UserResult.Yes)
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{
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
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SaveConfig();
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}
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}
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}
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internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg)
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{
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_deferLoad = true;
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_launchPath = launchPathArg;
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_startFullscreen = startFullscreenArg;
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}
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#pragma warning disable CS1998
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public async void LoadApplication(string path, bool startFullscreen = false, string titleName = "")
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#pragma warning restore CS1998
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{
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if (AppHost != null)
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{
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await ContentDialogHelper.CreateInfoDialog(
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LocaleManager.Instance["DialogLoadAppGameAlreadyLoadedMessage"],
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LocaleManager.Instance["DialogLoadAppGameAlreadyLoadedSubMessage"],
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LocaleManager.Instance["InputDialogOk"],
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"",
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LocaleManager.Instance["RyujinxInfo"]);
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return;
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}
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#if RELEASE
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await PerformanceCheck();
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#endif
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Logger.RestartTime();
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if (ViewModel.SelectedIcon == null)
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{
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ViewModel.SelectedIcon = ApplicationLibrary.GetApplicationIcon(path);
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}
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PrepareLoadScreen();
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_mainViewContent = MainContent.Content as Control;
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RendererControl = new RendererHost(ConfigurationState.Instance.Logger.GraphicsDebugLevel);
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if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl)
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{
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RendererControl.CreateOpenGL();
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}
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else
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{
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RendererControl.CreateVulkan();
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}
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AppHost = new AppHost(RendererControl, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
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Dispatcher.UIThread.Post(async () =>
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{
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if (!await AppHost.LoadGuestApplication())
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{
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AppHost.DisposeContext();
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AppHost = null;
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return;
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}
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ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
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ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
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SwitchToGameControl(startFullscreen);
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_currentEmulatedGamePath = path;
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Thread gameThread = new(InitializeGame)
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{
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Name = "GUI.WindowThread"
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};
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gameThread.Start();
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});
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}
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private void InitializeGame()
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{
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RendererControl.RendererInitialized += GlRenderer_Created;
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AppHost.StatusUpdatedEvent += Update_StatusBar;
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AppHost.AppExit += AppHost_AppExit;
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_rendererWaitEvent.WaitOne();
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AppHost?.Start();
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AppHost.DisposeContext();
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}
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private void HandleRelaunch()
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{
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if (_userChannelPersistence.PreviousIndex != -1 && _userChannelPersistence.ShouldRestart)
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{
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_userChannelPersistence.ShouldRestart = false;
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Dispatcher.UIThread.Post(() =>
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{
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LoadApplication(_currentEmulatedGamePath);
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});
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}
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else
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{
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// otherwise, clear state.
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_userChannelPersistence = new UserChannelPersistence();
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_currentEmulatedGamePath = null;
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}
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}
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public void SwitchToGameControl(bool startFullscreen = false)
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{
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ViewModel.ShowLoadProgress = false;
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ViewModel.ShowContent = true;
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ViewModel.IsLoadingIndeterminate = false;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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MainContent.Content = RendererControl;
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if (startFullscreen && WindowState != WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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RendererControl.Focus();
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});
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}
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public void ShowLoading(bool startFullscreen = false)
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{
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ViewModel.ShowContent = false;
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ViewModel.ShowLoadProgress = true;
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ViewModel.IsLoadingIndeterminate = true;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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if (startFullscreen && WindowState != WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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});
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}
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private void GlRenderer_Created(object sender, EventArgs e)
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{
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ShowLoading();
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_rendererWaitEvent.Set();
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}
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private void AppHost_AppExit(object sender, EventArgs e)
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{
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if (_isClosing)
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{
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return;
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}
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ViewModel.IsGameRunning = false;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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ViewModel.ShowMenuAndStatusBar = true;
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ViewModel.ShowContent = true;
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ViewModel.ShowLoadProgress = false;
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ViewModel.IsLoadingIndeterminate = false;
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Cursor = Cursor.Default;
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if (MainContent.Content != _mainViewContent)
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{
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MainContent.Content = _mainViewContent;
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}
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AppHost = null;
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HandleRelaunch();
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});
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RendererControl.RendererInitialized -= GlRenderer_Created;
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RendererControl = null;
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ViewModel.SelectedIcon = null;
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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Title = $"Ryujinx {Program.Version}";
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});
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}
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public void Sort_Checked(object sender, RoutedEventArgs args)
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{
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if (sender is RadioButton button)
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{
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var sort = Enum.Parse<ApplicationSort>(button.Tag.ToString());
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ViewModel.Sort(sort);
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}
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}
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protected override void HandleWindowStateChanged(WindowState state)
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{
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WindowState = state;
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if (state != WindowState.Minimized)
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{
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Renderer.Start();
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}
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}
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public void Order_Checked(object sender, RoutedEventArgs args)
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{
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if (sender is RadioButton button)
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{
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var tag = button.Tag.ToString();
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ViewModel.Sort(tag != "Descending");
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}
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}
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private void Initialize()
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{
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_userChannelPersistence = new UserChannelPersistence();
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VirtualFileSystem = VirtualFileSystem.CreateInstance();
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LibHacHorizonManager = new LibHacHorizonManager();
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ContentManager = new ContentManager(VirtualFileSystem);
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LibHacHorizonManager.InitializeFsServer(VirtualFileSystem);
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LibHacHorizonManager.InitializeArpServer();
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LibHacHorizonManager.InitializeBcatServer();
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LibHacHorizonManager.InitializeSystemClients();
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ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
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// Save data created before we supported extra data in directory save data will not work properly if
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// given empty extra data. Luckily some of that extra data can be created using the data from the
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// save data indexer, which should be enough to check access permissions for user saves.
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// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
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// Consider removing this at some point in the future when we don't need to worry about old saves.
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VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
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AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile);
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VirtualFileSystem.ReloadKeySet();
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ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
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RefreshFirmwareStatus();
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}
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protected void CheckLaunchState()
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{
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if (ShowKeyErrorOnLoad)
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{
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ShowKeyErrorOnLoad = false;
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Dispatcher.UIThread.Post(async () => await
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UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
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}
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if (_deferLoad)
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{
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_deferLoad = false;
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LoadApplication(_launchPath, _startFullscreen);
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}
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if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false, this))
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{
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Updater.BeginParse(this, false).ContinueWith(task =>
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{
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Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
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}, TaskContinuationOptions.OnlyOnFaulted);
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}
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}
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public void RefreshFirmwareStatus()
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{
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SystemVersion version = null;
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try
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{
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version = ContentManager.GetCurrentFirmwareVersion();
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}
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catch (Exception) { }
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bool hasApplet = false;
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if (version != null)
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{
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LocaleManager.Instance.UpdateDynamicValue("StatusBarSystemVersion",
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version.VersionString);
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hasApplet = version.Major > 3;
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}
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else
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{
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LocaleManager.Instance.UpdateDynamicValue("StatusBarSystemVersion", "0.0");
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}
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ViewModel.IsAppletMenuActive = hasApplet;
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}
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private void Load()
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{
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VolumeStatus.Click += VolumeStatus_CheckedChanged;
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GameGrid.ApplicationOpened += Application_Opened;
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GameGrid.DataContext = ViewModel;
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GameList.ApplicationOpened += Application_Opened;
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GameList.DataContext = ViewModel;
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LoadHotKeys();
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}
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protected override void OnOpened(EventArgs e)
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{
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base.OnOpened(e);
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CheckLaunchState();
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}
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public static void UpdateGraphicsConfig()
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{
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int resScale = ConfigurationState.Instance.Graphics.ResScale;
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float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom;
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GraphicsConfig.ResScale = resScale == -1 ? resScaleCustom : resScale;
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GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
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GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
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GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
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GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
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GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
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}
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public void LoadHotKeys()
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{
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HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
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HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11));
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HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
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HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
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}
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public static void SaveConfig()
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{
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ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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}
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public void UpdateGameMetadata(string titleId)
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{
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ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
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{
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if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
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{
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double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
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appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
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}
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});
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}
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private void PrepareLoadScreen()
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{
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using MemoryStream stream = new MemoryStream(ViewModel.SelectedIcon);
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using var gameIconBmp = SixLabors.ImageSharp.Image.Load<Bgra32>(stream);
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var dominantColor = IconColorPicker.GetFilteredColor(gameIconBmp).ToPixel<Bgra32>();
|
|
|
|
const int ColorDivisor = 4;
|
|
|
|
Color progressFgColor = Color.FromRgb(dominantColor.R, dominantColor.G, dominantColor.B);
|
|
Color progressBgColor = Color.FromRgb(
|
|
(byte)(dominantColor.R / ColorDivisor),
|
|
(byte)(dominantColor.G / ColorDivisor),
|
|
(byte)(dominantColor.B / ColorDivisor));
|
|
|
|
ViewModel.ProgressBarForegroundColor = new SolidColorBrush(progressFgColor);
|
|
ViewModel.ProgressBarBackgroundColor = new SolidColorBrush(progressBgColor);
|
|
}
|
|
|
|
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
ViewModel.SearchText = SearchBox.Text;
|
|
}
|
|
|
|
private async void StopEmulation_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
if (AppHost != null)
|
|
{
|
|
await AppHost.ShowExitPrompt();
|
|
}
|
|
}
|
|
|
|
private async void PauseEmulation_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
await Task.Run(() =>
|
|
{
|
|
AppHost?.Pause();
|
|
});
|
|
}
|
|
|
|
private async void ResumeEmulation_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
await Task.Run(() =>
|
|
{
|
|
AppHost?.Resume();
|
|
});
|
|
}
|
|
|
|
private void ScanAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
|
|
{
|
|
if (sender is MenuItem)
|
|
{
|
|
ViewModel.IsAmiiboRequested = AppHost.Device.System.SearchingForAmiibo(out _);
|
|
}
|
|
}
|
|
|
|
private void VsyncStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
|
|
{
|
|
AppHost.Device.EnableDeviceVsync = !AppHost.Device.EnableDeviceVsync;
|
|
|
|
Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {AppHost.Device.EnableDeviceVsync}");
|
|
}
|
|
|
|
private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
|
|
{
|
|
ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
|
|
}
|
|
|
|
private void AspectRatioStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
|
|
{
|
|
AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
|
|
|
|
ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
|
|
}
|
|
|
|
private void VolumeStatus_CheckedChanged(object sender, SplitButtonClickEventArgs e)
|
|
{
|
|
var volumeSplitButton = sender as ToggleSplitButton;
|
|
if (ViewModel.IsGameRunning)
|
|
{
|
|
if (!volumeSplitButton.IsChecked)
|
|
{
|
|
AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
|
|
}
|
|
else
|
|
{
|
|
AppHost.Device.SetVolume(0);
|
|
}
|
|
|
|
ViewModel.Volume = AppHost.Device.GetVolume();
|
|
}
|
|
}
|
|
|
|
protected override void OnClosing(CancelEventArgs e)
|
|
{
|
|
if (!_isClosing && AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
|
|
{
|
|
e.Cancel = true;
|
|
|
|
ConfirmExit();
|
|
|
|
return;
|
|
}
|
|
|
|
_isClosing = true;
|
|
|
|
if (AppHost != null)
|
|
{
|
|
AppHost.AppExit -= AppHost_AppExit;
|
|
AppHost.AppExit += (sender, e) =>
|
|
{
|
|
AppHost = null;
|
|
|
|
Dispatcher.UIThread.Post(() =>
|
|
{
|
|
MainContent = null;
|
|
|
|
Close();
|
|
});
|
|
};
|
|
AppHost?.Stop();
|
|
|
|
e.Cancel = true;
|
|
|
|
return;
|
|
}
|
|
|
|
ApplicationLibrary.CancelLoading();
|
|
InputManager.Dispose();
|
|
Program.Exit();
|
|
|
|
base.OnClosing(e);
|
|
}
|
|
|
|
private void ConfirmExit()
|
|
{
|
|
Dispatcher.UIThread.InvokeAsync(async () =>
|
|
{
|
|
_isClosing = await ContentDialogHelper.CreateExitDialog();
|
|
|
|
if (_isClosing)
|
|
{
|
|
Close();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
} |