mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-27 16:39:35 +00:00
594246ea47
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
using Avalonia.Controls;
|
|
using Avalonia.Controls.Primitives;
|
|
using Avalonia.LogicalTree;
|
|
using Avalonia.Threading;
|
|
using Ryujinx.Input;
|
|
using Ryujinx.Input.Assigner;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Ryujinx.Ava.Ui.Controls
|
|
{
|
|
internal class ButtonKeyAssigner
|
|
{
|
|
internal class ButtonAssignedEventArgs : EventArgs
|
|
{
|
|
public ToggleButton Button { get; }
|
|
public bool IsAssigned { get; }
|
|
|
|
public ButtonAssignedEventArgs(ToggleButton button, bool isAssigned)
|
|
{
|
|
Button = button;
|
|
IsAssigned = isAssigned;
|
|
}
|
|
}
|
|
|
|
public ToggleButton ToggledButton { get; set; }
|
|
|
|
private bool _isWaitingForInput;
|
|
private bool _shouldUnbind;
|
|
public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
|
|
|
|
public ButtonKeyAssigner(ToggleButton toggleButton)
|
|
{
|
|
ToggledButton = toggleButton;
|
|
}
|
|
|
|
public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
|
|
{
|
|
Dispatcher.UIThread.Post(() =>
|
|
{
|
|
ToggledButton.IsChecked = true;
|
|
});
|
|
|
|
if (_isWaitingForInput)
|
|
{
|
|
Dispatcher.UIThread.Post(() =>
|
|
{
|
|
Cancel();
|
|
});
|
|
|
|
return;
|
|
}
|
|
|
|
_isWaitingForInput = true;
|
|
|
|
assigner.Initialize();
|
|
|
|
await Task.Run(async () =>
|
|
{
|
|
while (true)
|
|
{
|
|
if (!_isWaitingForInput)
|
|
{
|
|
return;
|
|
}
|
|
|
|
await Task.Delay(10);
|
|
|
|
assigner.ReadInput();
|
|
|
|
if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
|
|
await Dispatcher.UIThread.InvokeAsync(() =>
|
|
{
|
|
string pressedButton = assigner.GetPressedButton();
|
|
|
|
if (_shouldUnbind)
|
|
{
|
|
SetButtonText(ToggledButton, "Unbound");
|
|
}
|
|
else if (pressedButton != "")
|
|
{
|
|
SetButtonText(ToggledButton, pressedButton);
|
|
}
|
|
|
|
_shouldUnbind = false;
|
|
_isWaitingForInput = false;
|
|
|
|
ToggledButton.IsChecked = false;
|
|
|
|
ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton != null));
|
|
|
|
static void SetButtonText(ToggleButton button, string text)
|
|
{
|
|
ILogical textBlock = button.GetLogicalDescendants().First(x => x is TextBlock);
|
|
|
|
if (textBlock != null && textBlock is TextBlock block)
|
|
{
|
|
block.Text = text;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
public void Cancel(bool shouldUnbind = false)
|
|
{
|
|
_isWaitingForInput = false;
|
|
ToggledButton.IsChecked = false;
|
|
_shouldUnbind = shouldUnbind;
|
|
}
|
|
}
|
|
}
|