mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 14:54:00 +00:00
a11f6f5235
Thanks to LDj3SNuD for spotting these
343 lines
11 KiB
C#
343 lines
11 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// List of GPU resources with data on guest memory.
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of the GPU resource</typeparam>
|
|
class RangeList<T> : IEnumerable<T> where T : IRange
|
|
{
|
|
private const int ArrayGrowthSize = 32;
|
|
|
|
private readonly List<T> _items;
|
|
|
|
/// <summary>
|
|
/// Creates a new GPU resources list.
|
|
/// </summary>
|
|
public RangeList()
|
|
{
|
|
_items = new List<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a new item to the list.
|
|
/// </summary>
|
|
/// <param name="item">The item to be added</param>
|
|
public void Add(T item)
|
|
{
|
|
int index = BinarySearch(item.Address);
|
|
|
|
if (index < 0)
|
|
{
|
|
index = ~index;
|
|
}
|
|
|
|
_items.Insert(index, item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes an item from the list.
|
|
/// </summary>
|
|
/// <param name="item">The item to be removed</param>
|
|
/// <returns>True if the item was removed, or false if it was not found</returns>
|
|
public bool Remove(T item)
|
|
{
|
|
int index = BinarySearch(item.Address);
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].Address == item.Address)
|
|
{
|
|
index--;
|
|
}
|
|
|
|
while (index < _items.Count)
|
|
{
|
|
if (_items[index].Equals(item))
|
|
{
|
|
_items.RemoveAt(index);
|
|
|
|
return true;
|
|
}
|
|
|
|
if (_items[index].Address > item.Address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the first item on the list overlapping in memory with the specified item.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Despite the name, this has no ordering guarantees of the returned item.
|
|
/// It only ensures that the item returned overlaps the specified item.
|
|
/// </remarks>
|
|
/// <param name="item">Item to check for overlaps</param>
|
|
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
|
public T FindFirstOverlap(T item)
|
|
{
|
|
return FindFirstOverlap(item.Address, item.Size);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the first item on the list overlapping the specified memory range.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Despite the name, this has no ordering guarantees of the returned item.
|
|
/// It only ensures that the item returned overlaps the specified memory range.
|
|
/// </remarks>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
|
public T FindFirstOverlap(ulong address, ulong size)
|
|
{
|
|
int index = BinarySearch(address, size);
|
|
|
|
if (index < 0)
|
|
{
|
|
return default(T);
|
|
}
|
|
|
|
return _items[index];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items overlapping with the specified item in memory.
|
|
/// </summary>
|
|
/// <param name="item">Item to check for overlaps</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of overlapping items found</returns>
|
|
public int FindOverlaps(T item, ref T[] output)
|
|
{
|
|
return FindOverlaps(item.Address, item.Size, ref output);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items on the list overlapping the specified memory range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of overlapping items found</returns>
|
|
public int FindOverlaps(ulong address, ulong size, ref T[] output)
|
|
{
|
|
int outputIndex = 0;
|
|
|
|
ulong endAddress = address + size;
|
|
|
|
lock (_items)
|
|
{
|
|
foreach (T item in _items)
|
|
{
|
|
if (item.Address >= endAddress)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (item.OverlapsWith(address, size))
|
|
{
|
|
if (outputIndex == output.Length)
|
|
{
|
|
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
|
}
|
|
|
|
output[outputIndex++] = item;
|
|
}
|
|
}
|
|
}
|
|
|
|
return outputIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items overlapping with the specified item in memory.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method only returns correct results if none of the items on the list overlaps with
|
|
/// each other. If that is not the case, this method should not be used.
|
|
/// This method is faster than the regular method to find all overlaps.
|
|
/// </remarks>
|
|
/// <param name="item">Item to check for overlaps</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of overlapping items found</returns>
|
|
public int FindOverlapsNonOverlapping(T item, ref T[] output)
|
|
{
|
|
return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items on the list overlapping the specified memory range.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method only returns correct results if none of the items on the list overlaps with
|
|
/// each other. If that is not the case, this method should not be used.
|
|
/// This method is faster than the regular method to find all overlaps.
|
|
/// </remarks>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of overlapping items found</returns>
|
|
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
|
|
{
|
|
// This is a bit faster than FindOverlaps, but only works
|
|
// when none of the items on the list overlaps with each other.
|
|
int outputIndex = 0;
|
|
|
|
int index = BinarySearch(address, size);
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].OverlapsWith(address, size))
|
|
{
|
|
index--;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (outputIndex == output.Length)
|
|
{
|
|
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
|
}
|
|
|
|
output[outputIndex++] = _items[index++];
|
|
}
|
|
while (index < _items.Count && _items[index].OverlapsWith(address, size));
|
|
}
|
|
|
|
return outputIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items on the list with the specified memory address.
|
|
/// </summary>
|
|
/// <param name="address">Address to find</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of matches found</returns>
|
|
public int FindOverlaps(ulong address, ref T[] output)
|
|
{
|
|
int index = BinarySearch(address);
|
|
|
|
int outputIndex = 0;
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].Address == address)
|
|
{
|
|
index--;
|
|
}
|
|
|
|
while (index < _items.Count)
|
|
{
|
|
T overlap = _items[index++];
|
|
|
|
if (overlap.Address != address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (outputIndex == output.Length)
|
|
{
|
|
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
|
}
|
|
|
|
output[outputIndex++] = overlap;
|
|
}
|
|
}
|
|
|
|
return outputIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs binary search on the internal list of items.
|
|
/// </summary>
|
|
/// <param name="address">Address to find</param>
|
|
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
|
private int BinarySearch(ulong address)
|
|
{
|
|
int left = 0;
|
|
int right = _items.Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int range = right - left;
|
|
|
|
int middle = left + (range >> 1);
|
|
|
|
T item = _items[middle];
|
|
|
|
if (item.Address == address)
|
|
{
|
|
return middle;
|
|
}
|
|
|
|
if (address < item.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return ~left;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs binary search for items overlapping a given memory range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
|
private int BinarySearch(ulong address, ulong size)
|
|
{
|
|
int left = 0;
|
|
int right = _items.Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int range = right - left;
|
|
|
|
int middle = left + (range >> 1);
|
|
|
|
T item = _items[middle];
|
|
|
|
if (item.OverlapsWith(address, size))
|
|
{
|
|
return middle;
|
|
}
|
|
|
|
if (address < item.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return ~left;
|
|
}
|
|
|
|
public IEnumerator<T> GetEnumerator()
|
|
{
|
|
return _items.GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return _items.GetEnumerator();
|
|
}
|
|
}
|
|
} |