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https://github.com/ryujinx-mirror/ryujinx.git
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521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using System.IO;
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namespace Ryujinx.HLE.HOS.Services.Android
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{
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static class Parcel
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{
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public static byte[] GetParcelData(byte[] Parcel)
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{
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if (Parcel == null)
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{
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throw new ArgumentNullException(nameof(Parcel));
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}
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using (MemoryStream MS = new MemoryStream(Parcel))
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{
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BinaryReader Reader = new BinaryReader(MS);
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int DataSize = Reader.ReadInt32();
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int DataOffset = Reader.ReadInt32();
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int ObjsSize = Reader.ReadInt32();
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int ObjsOffset = Reader.ReadInt32();
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MS.Seek(DataOffset - 0x10, SeekOrigin.Current);
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return Reader.ReadBytes(DataSize);
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}
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}
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public static byte[] MakeParcel(byte[] Data, byte[] Objs)
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{
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if (Data == null)
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{
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throw new ArgumentNullException(nameof(Data));
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}
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if (Objs == null)
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{
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throw new ArgumentNullException(nameof(Objs));
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}
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using (MemoryStream MS = new MemoryStream())
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{
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BinaryWriter Writer = new BinaryWriter(MS);
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Writer.Write(Data.Length);
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Writer.Write(0x10);
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Writer.Write(Objs.Length);
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Writer.Write(Data.Length + 0x10);
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Writer.Write(Data);
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Writer.Write(Objs);
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return MS.ToArray();
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}
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}
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}
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} |