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https://github.com/ryujinx-mirror/ryujinx.git
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3f2486342b
We currently use the FileChooser from GTK, which is a bit mess. Instead of it we could use the native FileChooser from all specifics OS. This is what this PR attempt to fix. It could be nice to get a test under linux since I've only tested it under Windows without any issues. Fixes #2584
207 lines
7.5 KiB
C#
207 lines
7.5 KiB
C#
using Gtk;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.FsSystem;
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using LibHac.FsSystem.NcaUtils;
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using LibHac.Ns;
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using Ryujinx.Common.Configuration;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using GUI = Gtk.Builder.ObjectAttribute;
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using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
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namespace Ryujinx.Ui.Windows
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{
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public class TitleUpdateWindow : Window
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{
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private readonly MainWindow _parent;
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly string _titleId;
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private readonly string _updateJsonPath;
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private TitleUpdateMetadata _titleUpdateWindowData;
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private readonly Dictionary<RadioButton, string> _radioButtonToPathDictionary;
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#pragma warning disable CS0649, IDE0044
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[GUI] Label _baseTitleInfoLabel;
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[GUI] Box _availableUpdatesBox;
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[GUI] RadioButton _noUpdateRadioButton;
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#pragma warning restore CS0649, IDE0044
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public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.Ui.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, titleId, titleName) { }
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private TitleUpdateWindow(Builder builder, MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : base(builder.GetObject("_titleUpdateWindow").Handle)
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{
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_parent = parent;
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builder.Autoconnect(this);
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_titleId = titleId;
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_virtualFileSystem = virtualFileSystem;
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_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
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_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
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try
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{
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_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath);
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}
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catch
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{
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_titleUpdateWindowData = new TitleUpdateMetadata
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{
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Selected = "",
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Paths = new List<string>()
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};
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}
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_baseTitleInfoLabel.Text = $"Updates Available for {titleName} [{titleId.ToUpper()}]";
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foreach (string path in _titleUpdateWindowData.Paths)
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{
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AddUpdate(path);
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}
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if (_titleUpdateWindowData.Selected == "")
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{
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_noUpdateRadioButton.Active = true;
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}
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else
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{
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foreach ((RadioButton update, var _) in _radioButtonToPathDictionary.Where(keyValuePair => keyValuePair.Value == _titleUpdateWindowData.Selected))
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{
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update.Active = true;
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}
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}
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}
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private void AddUpdate(string path)
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{
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if (File.Exists(path))
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{
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using (FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read))
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{
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PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
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try
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{
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(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
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if (controlNca != null && patchNca != null)
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{
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ApplicationControlProperty controlData = new ApplicationControlProperty();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(out IFile nacpFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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nacpFile.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
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RadioButton radioButton = new RadioButton($"Version {controlData.DisplayVersion.ToString()} - {path}");
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radioButton.JoinGroup(_noUpdateRadioButton);
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_availableUpdatesBox.Add(radioButton);
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_radioButtonToPathDictionary.Add(radioButton, path);
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radioButton.Show();
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radioButton.Active = true;
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}
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else
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{
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GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
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}
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}
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catch (Exception exception)
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{
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GtkDialog.CreateErrorDialog($"{exception.Message}. Errored File: {path}");
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}
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}
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}
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}
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private void RemoveUpdates(bool removeSelectedOnly = false)
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{
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foreach (RadioButton radioButton in _noUpdateRadioButton.Group)
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{
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if (radioButton.Label != "No Update" && (!removeSelectedOnly || radioButton.Active))
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{
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_availableUpdatesBox.Remove(radioButton);
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_radioButtonToPathDictionary.Remove(radioButton);
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radioButton.Dispose();
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}
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}
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}
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private void AddButton_Clicked(object sender, EventArgs args)
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{
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using (FileChooserNative fileChooser = new FileChooserNative("Select update files", this, FileChooserAction.Open, "Add", "Cancel"))
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{
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fileChooser.SelectMultiple = true;
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FileFilter filter = new FileFilter()
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{
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Name = "Switch Game Updates"
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};
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filter.AddPattern("*.nsp");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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foreach (string path in fileChooser.Filenames)
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{
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AddUpdate(path);
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}
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}
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}
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}
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private void RemoveButton_Clicked(object sender, EventArgs args)
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{
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RemoveUpdates(true);
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}
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private void RemoveAllButton_Clicked(object sender, EventArgs args)
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{
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RemoveUpdates();
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}
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private void SaveButton_Clicked(object sender, EventArgs args)
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{
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_titleUpdateWindowData.Paths.Clear();
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_titleUpdateWindowData.Selected = "";
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foreach (string paths in _radioButtonToPathDictionary.Values)
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{
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_titleUpdateWindowData.Paths.Add(paths);
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}
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foreach (RadioButton radioButton in _noUpdateRadioButton.Group)
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{
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if (radioButton.Active)
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{
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_titleUpdateWindowData.Selected = _radioButtonToPathDictionary.TryGetValue(radioButton, out string updatePath) ? updatePath : "";
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}
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}
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using (FileStream dlcJsonStream = File.Create(_updateJsonPath, 4096, FileOptions.WriteThrough))
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{
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dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
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}
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_parent.UpdateGameTable();
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Dispose();
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}
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private void CancelButton_Clicked(object sender, EventArgs args)
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{
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Dispose();
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}
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}
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} |