ryujinx/Ryujinx.Graphics/Gal/Shader
gdkchan 9ace6b9285
Fix for render target and a shader compilation issue (#471)
* Fix render target using possibly deleted or wrong handles

* Fix basic blocks with only a KIL instruction on the shader translator

* Formatting fix
2018-10-23 17:59:52 -03:00
..
GlslDecl.cs
GlslDecompiler.cs Fix for render target and a shader compilation issue (#471) 2018-10-23 17:59:52 -03:00
GlslProgram.cs
ShaderDecodeAlu.cs Fix for render target and a shader compilation issue (#471) 2018-10-23 17:59:52 -03:00
ShaderDecodeFlow.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeFunc.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeHelper.cs Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 2018-10-13 23:54:14 -03:00
ShaderDecodeMem.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeMove.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDecodeOpCode.cs
ShaderDecoder.cs Improve texture tables (#457) 2018-10-17 18:02:23 -03:00
ShaderDecodeSpecial.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderHeader.cs
ShaderIpaMode.cs
ShaderIrAsg.cs
ShaderIrBlock.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderIrCmnt.cs
ShaderIrCond.cs
ShaderIrInst.cs
ShaderIrMeta.cs
ShaderIrMetaIpa.cs
ShaderIrMetaTex.cs
ShaderIrMetaTexq.cs
ShaderIrNode.cs
ShaderIrOp.cs
ShaderIrOperAbuf.cs
ShaderIrOperCbuf.cs
ShaderIrOperGpr.cs
ShaderIrOperImm.cs
ShaderIrOperImmf.cs
ShaderIrOperPred.cs
ShaderOpCodeTable.cs Fixup SSY (#424) 2018-09-19 17:11:05 -03:00
ShaderOper.cs
ShaderTexqInfo.cs