ryujinx/Ryujinx/Ui
riperiperi 10aa11ce13
Interrupt GPU command processing when a frame's fence is reached. (#1741)
* Interrupt GPU command processing when a frame's fence is reached.

* Accumulate times rather than %s

* Accurate timer for vsync

Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo)

* Use event wait for better timing.

* Fix lazy wait

Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms.

* A bit more efficiency on frame waits.

Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits)

* Better swap interval 0 solution

737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways)

* Fix comment.

* Address Comments.
2020-12-17 19:39:52 +01:00
..
assets
Diagnostic
AboutWindow.cs
AboutWindow.glade
ApplicationAddedEventArgs.cs
ApplicationCountUpdatedEventArgs.cs
ApplicationData.cs
ApplicationLibrary.cs
ApplicationMetadata.cs
ControllerWindow.cs
ControllerWindow.glade
DlcWindow.cs
DlcWindow.glade
ErrorAppletDialog.cs
GameTableContextMenu.cs
GLRenderer.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
GtkDialog.cs
GtkHostUiHandler.cs
InputDialog.cs
JoystickController.cs
KeyboardController.cs
MainWindow.cs
MainWindow.glade
Migration.cs
ProfileDialog.cs
ProfileDialog.glade
SaveImporter.cs
SettingsWindow.cs
SettingsWindow.glade
StatusUpdatedEventArgs.cs
TitleUpdateWindow.cs
TitleUpdateWindow.glade
UrlHelper.cs