ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
riperiperi 99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1

* Changes 2

* Better ModifiedSequence handling

This should handle PreciseEvents properly, and simplifies a few things.

* Minor changes, remove debug log

* Handle stage.Info being null

Hopefully fixes Catherine crash

* Fix shader specialization fast texture lookup

* Fix some things.

* Address Feedback Part 1

* Make method static.
2022-06-17 13:09:14 -03:00
..
ConditionalRendering.cs
ConstantBufferUpdater.cs
DrawManager.cs Support Array/3D depth-stencil render target, and single layer clears (#3400) 2022-06-14 13:30:39 -03:00
DrawState.cs
IbStreamer.cs
SemaphoreUpdater.cs
StateUpdater.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
StateUpdateTracker.cs
ThreedClass.cs Support Array/3D depth-stencil render target, and single layer clears (#3400) 2022-06-14 13:30:39 -03:00
ThreedClassState.cs