ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
..
Cache Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
CachedGpuAccessor.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
GpuAccessor.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
ShaderAddresses.cs
ShaderBundle.cs
ShaderCache.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
ShaderDumper.cs
TextureDescriptorCapableGpuAccessor.cs