ryujinx/Ryujinx.Graphics.Vulkan
mageven 96bf7f8522
Avoid allocating unmanaged string per shader (#3730)
* Avoid reallocating same unmanaged string per shader

* Address PR feedback

* Rename to _disposed
2022-10-02 10:59:34 +02:00
..
Queries
Shaders Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
Auto.cs
AutoFlushCounter.cs Periodically Flush Commands for Vulkan (#3689) 2022-09-14 13:48:31 -03:00
BackgroundResources.cs
BitMap.cs
BufferHolder.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
BufferManager.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
BufferState.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
BufferUsageBitmap.cs
CacheByRange.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FormatConverter.cs
FormatTable.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
FramebufferParams.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
HardwareCapabilities.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
HashTableSlim.cs
HelperShader.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
IdList.cs
IndexBufferPattern.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
IndexBufferState.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
MultiFenceHolder.cs
NativeArray.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs
PipelineBase.cs Vulkan: Zero blend state when disabled or write mask is 0 (#3719) 2022-09-29 12:32:49 -03:00
PipelineConverter.cs Vulkan: Zero blend state when disabled or write mask is 0 (#3719) 2022-09-29 12:32:49 -03:00
PipelineDynamicState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PipelineFull.cs Periodically Flush Commands for Vulkan (#3689) 2022-09-14 13:48:31 -03:00
PipelineHelperShader.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
PipelineState.cs
PipelineUid.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Ryujinx.Graphics.Vulkan.csproj
SamplerHolder.cs
SemaphoreHolder.cs
Shader.cs Avoid allocating unmanaged string per shader (#3730) 2022-10-02 10:59:34 +02:00
ShaderCollection.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
StagingBuffer.cs
SyncManager.cs
TextureBuffer.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
TextureCopy.cs
TextureStorage.cs
TextureView.cs Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
Vendor.cs
VertexBufferState.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
VulkanConfiguration.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
VulkanException.cs
VulkanInitialization.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
VulkanRenderer.cs Convert Quads to Triangles in Vulkan (#3715) 2022-09-20 18:38:48 -03:00
Window.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
WindowBase.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00