mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
19 lines
674 B
C#
19 lines
674 B
C#
namespace Ryujinx.Ui
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{
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public struct ApplicationData
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{
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public bool Favorite { get; set; }
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public byte[] Icon { get; set; }
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public string TitleName { get; set; }
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public string TitleId { get; set; }
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public string Developer { get; set; }
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public string Version { get; set; }
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public string TimePlayed { get; set; }
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public string LastPlayed { get; set; }
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public string FileExtension { get; set; }
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public string FileSize { get; set; }
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public string Path { get; set; }
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public string SaveDataPath { get; set; }
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}
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}
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