ryujinx/ChocolArm64
gdkchan 34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
..
Decoder
Events
Exceptions
Instruction Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110) 2018-04-29 20:39:58 -03:00
Memory NvServices refactoring (#120) 2018-05-07 15:53:23 -03:00
State Stub a few services, add support for generating call stacks on the CPU 2018-04-22 01:22:46 -03:00
Translation Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110) 2018-04-29 20:39:58 -03:00
ABitUtils.cs
AOpCodeTable.cs Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110) 2018-04-29 20:39:58 -03:00
AOptimizations.cs Stub a few services, add support for generating call stacks on the CPU 2018-04-22 01:22:46 -03:00
AThread.cs Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
ATranslatedSub.cs
ATranslatedSubType.cs
ATranslator.cs
ChocolArm64.csproj