ryujinx/Ryujinx.Graphics/Gal/Shader
Darabat 827752ec07 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.

* aligning code

* step back

* Redoing changes

* Redoing changes

* Redoing changes and avoiding concatenations

* redoing changes
2018-08-06 22:26:19 -03:00
..
GlslDecl.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
GlslDecompiler.cs Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332) 2018-08-06 22:26:19 -03:00
GlslProgram.cs
ShaderDecode.cs
ShaderDecodeAlu.cs Fix for integer vertex attributes and iset bf flag (#323) 2018-08-03 13:54:34 -03:00
ShaderDecodeFlow.cs
ShaderDecodeHelper.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeMem.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeMove.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecoder.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderDecodeSpecial.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderHeader.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrAsg.cs
ShaderIrBlock.cs
ShaderIrCmnt.cs
ShaderIrCond.cs
ShaderIrInst.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrMeta.cs
ShaderIrMetaTex.cs
ShaderIrMetaTexq.cs
ShaderIrNode.cs
ShaderIrOp.cs
ShaderIrOperAbuf.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs
ShaderIrOperGpr.cs
ShaderIrOperImm.cs
ShaderIrOperImmf.cs
ShaderIrOperPred.cs
ShaderOpCodeTable.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderOper.cs
ShaderTexqInfo.cs