ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger
Mary c482718d2e
surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
2020-10-10 21:45:49 +11:00
..
Types
BufferItemConsumer.cs
BufferQueue.cs
BufferQueueConsumer.cs
BufferQueueCore.cs surfaceflinger: Disable async buffer (#1603) 2020-10-10 21:45:49 +11:00
BufferQueueProducer.cs
BufferSlot.cs
BufferSlotArray.cs
ConsumerBase.cs
HOSBinderDriverServer.cs
IBinder.cs
IConsumerListener.cs
IFlattenable.cs
IGraphicBufferProducer.cs
IHOSBinderDriver.cs
IProducerListener.cs
NativeWindowApi.cs
NativeWindowAttribute.cs
NativeWindowScalingMode.cs
NativeWindowTransform.cs
Parcel.cs
ParcelHeader.cs
PixelFormat.cs
Status.cs
SurfaceFlinger.cs