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CodeGen
SPIR-V: Fix unscaling helper not being able to find Array textures ( #3863 )
2022-11-18 02:37:37 +00:00
Decoders
Improve shader BRX instruction code generation ( #3759 )
2022-10-15 23:20:16 +00:00
Instructions
Fix VertexId and InstanceId on Vulkan ( #3833 )
2022-11-11 13:22:49 -03:00
IntermediateRepresentation
Fix bindless 1D textures having a buffer type on the shader ( #3697 )
2022-09-13 08:53:55 +02:00
StructuredIr
SPIR-V: Fix unscaling helper not being able to find Array textures ( #3863 )
2022-11-18 02:37:37 +00:00
Translation
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
AlphaTestOp.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
AttributeType.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan ( #3552 )
2022-08-20 16:20:27 -03:00
BufferDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
IGpuAccessor.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
InputTopology.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling ( #3251 )
2022-04-08 12:42:39 +02:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
SamplerType.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ShaderProgram.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
ShaderStage.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
TessPatchType.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
TextureFormat.cs
Removed extra semicolons. ( #3594 )
2022-08-17 09:05:15 +02:00
TextureHandle.cs
Allow bindless textures with handles from unbound constant buffer ( #3706 )
2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00