ryujinx/Ryujinx.Graphics.Gpu/Image
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs
Pool.cs
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Texture.cs
TextureBindingInfo.cs
TextureBindingsManager.cs
TextureCompatibility.cs
TextureComponent.cs
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptorType.cs
TextureInfo.cs
TextureManager.cs
TextureMsaaMode.cs
TexturePool.cs
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs
TextureViewCompatibility.cs