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AutoDeleteCache.cs
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GPU: Keep rendered textures without any pool references alive (#4662)
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2023-05-01 16:27:51 -03:00 |
FormatInfo.cs
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2023-04-27 23:51:14 +02:00 |
FormatTable.cs
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2023-04-27 23:51:14 +02:00 |
ITextureDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
Pool.cs
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GPU: Remove CPU region handle containers (#4817)
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2023-05-05 23:40:46 +02:00 |
PoolCache.cs
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2023-04-27 23:51:14 +02:00 |
ReductionFilter.cs
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2023-04-27 23:51:14 +02:00 |
Sampler.cs
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2023-04-27 23:51:14 +02:00 |
SamplerDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
SamplerMinFilter.cs
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2023-04-27 23:51:14 +02:00 |
SamplerMipFilter.cs
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2023-04-27 23:51:14 +02:00 |
SamplerPool.cs
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2023-04-27 23:51:14 +02:00 |
SamplerPoolCache.cs
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2023-04-27 23:51:14 +02:00 |
Texture.cs
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GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
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2023-05-11 21:30:47 -03:00 |
TextureBindingInfo.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
TextureBindingsManager.cs
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Fix typo in TextureBindingsManager.cs (#4798)
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2023-05-05 22:17:36 +02:00 |
TextureCache.cs
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GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
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2023-05-11 21:30:47 -03:00 |
TextureCompatibility.cs
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Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
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2023-06-04 20:25:57 +00:00 |
TextureComponent.cs
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2023-04-27 23:51:14 +02:00 |
TextureDependency.cs
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2023-04-27 23:51:14 +02:00 |
TextureDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
TextureDescriptorType.cs
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2023-04-27 23:51:14 +02:00 |
TextureGroup.cs
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GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
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2023-05-11 21:30:47 -03:00 |
TextureGroupHandle.cs
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"Exists" method should be used instead of the "Any" extension (#5345)
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2023-06-23 01:37:25 +02:00 |
TextureInfo.cs
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GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
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2023-05-11 21:30:47 -03:00 |
TextureManager.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
TextureMatchQuality.cs
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2023-04-27 23:51:14 +02:00 |
TextureMsaaMode.cs
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2023-04-27 23:51:14 +02:00 |
TexturePool.cs
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Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
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2023-06-04 20:25:57 +00:00 |
TexturePoolCache.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
TextureScaleMode.cs
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2023-04-27 23:51:14 +02:00 |
TextureSearchFlags.cs
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Fix some invalid blits involving depth textures (#4723)
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2023-05-03 21:20:12 -03:00 |
TextureTarget.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
TextureViewCompatibility.cs
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GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
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2023-05-11 21:30:47 -03:00 |