ryujinx/Ryujinx.Graphics.Shader
gdkchan 3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified

* Shader cache version bump

* Remove blank lines

* Avoid redundant color mask updates

* HostShaderCacheEntry can be null

* Avoid more redundant glColorMask calls

* nit: Mask -> Masks

* Fix currentComponentMask

* More efficient way to update _currentComponentMasks
2022-02-16 23:15:39 +01:00
..
CodeGen/Glsl Fix missing geometry shader passthrough inputs (#3106) 2022-02-11 19:52:20 +01:00
Decoders Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
Instructions Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
IntermediateRepresentation Fix FLO.SH shader instruction with a input of 0 (#2876) 2021-12-05 13:25:05 +01:00
StructuredIr Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
Translation Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs
TextureHandle.cs
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00