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4965681e06
* GPU: Swap bindings array instead of copying Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data. Downside: bindings arrays are no longer readonly. * Micro optimisation * Add missing docs * Address Feedback |
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.. | ||
AutoDeleteCache.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
ITextureDescriptor.cs | ||
Pool.cs | ||
PoolCache.cs | ||
ReductionFilter.cs | ||
Sampler.cs | ||
SamplerDescriptor.cs | ||
SamplerMinFilter.cs | ||
SamplerMipFilter.cs | ||
SamplerPool.cs | ||
SamplerPoolCache.cs | ||
Texture.cs | ||
TextureBindingInfo.cs | ||
TextureBindingsManager.cs | ||
TextureCache.cs | ||
TextureCompatibility.cs | ||
TextureComponent.cs | ||
TextureDependency.cs | ||
TextureDescriptor.cs | ||
TextureDescriptorType.cs | ||
TextureGroup.cs | ||
TextureGroupHandle.cs | ||
TextureInfo.cs | ||
TextureManager.cs | ||
TextureMatchQuality.cs | ||
TextureMsaaMode.cs | ||
TexturePool.cs | ||
TexturePoolCache.cs | ||
TextureScaleMode.cs | ||
TextureSearchFlags.cs | ||
TextureTarget.cs | ||
TextureViewCompatibility.cs |