ryujinx/Ryujinx.Graphics.Shader
gdkchan 4047477866
Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A

* Theres no transformation feedback, its transform

* Merge TextureHandlesForCache
2021-02-08 10:42:17 +11:00
..
CodeGen Implement geometry shader passthrough (#1961) 2021-01-29 14:38:51 +11:00
Decoders Fix shader LOP3 predicate write condition (#1910) 2021-01-14 01:07:50 +01:00
Instructions Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
IntermediateRepresentation Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
StructuredIr Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Translation Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
IGpuAccessor.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs
ShaderProgram.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs
TextureUsageFlags.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00