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1344a47c77
* Blit framebuffer without shaders * De-hardcode native size values * Adapt to dehardcoded framebuffers and address feedback * Remove framebuffer rebinding
46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalFrameBuffer
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{
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void Create(long Key, int Width, int Height);
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void Bind(long Key);
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void BindTexture(long Key, int Index);
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void Set(long Key);
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void Set(byte[] Data, int Width, int Height);
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void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
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void SetWindowSize(int Width, int Height);
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void SetViewport(int X, int Y, int Width, int Height);
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void Render();
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void Copy(
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long SrcKey,
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long DstKey,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1);
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void GetBufferData(long Key, Action<byte[]> Callback);
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void SetBufferData(
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long Key,
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int Width,
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int Height,
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GalTextureFormat Format,
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byte[] Buffer);
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}
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} |